
Charles Burns Enriches His Wonderfully Weird Trilogy with The Hive

In X’ed Out, Charles Burns created a rich and strangely layered world focusing on Doug, a confused and injured young man. In his parents’ suburban basement, Doug parcels out the last of his late father’s painkillers, slipping from haunted memories of his relationship with Sarah into fevered nightmares of abject horror and then into a wholly other world, a realm that recalls William Burroughs’s Interzone. In this alien world, Doug takes on the features of Nitnit (an inversion of Tintin), the alter-ego he adopts when performing spoken word cut-ups as the opening act for local punk rock bands. What made X’ed Out so compelling (apart from Burns’s thick, precise illustration, of course), was the sense that this Interzone was a reality equal to Doug’s own “real world” — that it was somehow more real than Doug’s dreams.

The Hive (part two of the proposed trilogy) deepens the richness and complexity of the world Burns has imagined. The title refers to a location in Interzone. Doug (or Nitnit) has found employment in The Hive as a kind of mail clerk or janitor. His primary role though is secret librarian, catering to the reading needs of the breeders of The Hive. One breeder seems to be a version of Doug’s ex-girlfriend; the other is a double of Sarah, who asks Doug/Nitnit to bring her romance comics—which he does—only he skips a few issues. These missing issues stand in for the information Doug (and Burns) withholds from the reader, the missing fragments that have been x’ed out.

Burns uses romance comics as a framing or organizing device, a motif linking the disparate worlds of his narrative. In the “real world” — which is to say the world of Doug’s memory — we learn that he buys a stack of old romance comics for Sarah on their first date.

Throughout the narrative, Burns plays his characters against the extreme, often hysterical dramas of 1950s and ’60s romance comics; his strong lines and heavy inks readily recall the early works of Simon and Kirby, but more precise and careful—something closer to Roy Lichtenstein, only more sincere, more emotional.
In The Hive, we learn more about Doug’s troubled relationship with Sarah, who has problems out the proverbial yingyang (not the least of which is a violent psychopathic ex-boyfriend).

Burns weaves the story of Sarah and Doug’s relationship into the fallout of Doug’s father’s death—a death Doug was completely shuttered to, we realize. Doug’s drug-dreams dramatize the missing pieces of these narratives, and the Interzone set-pieces propel the mystery aspects of the narrative forward, as Doug’s alter-ego plumbs the detritus of his psychic fallout. Through the metatextual motif of reading-comic-books-as-detective-works, Burns explores themes of trauma, abjection, and distance. Images of pigs and cats, freaks and punks, portals and holes litter The Hive.

Burns has always been a perfectionist of dark lines and strange visions, and his last full graphic novel Black Hole was a triumph of atmosphere and mood. With the first two entries of his trilogy, however, Burns has showed a significant maturation in storytelling, characterization, and dialogue. I often thought parts of Black Hole seemed forced or rushed (no doubt because Burns faced daunting production troubles during the decade he worked on the novel—including his original publisher Kitchen Sink folding). With X’ed Out and now The Hive we can see a more patient artist, working out an emotionally complex and compelling story in rich, symbolic layers.
I reread X’ed Out and then read The Hive in one greedy sitting; then I went through The Hive again, more slowly, more attendant to its details and nuances. We had to wait two years between X’ed Out and The Hive—and it was worth the two year wait. So if we must wait another two years—or more—for the final entry, Sugar Skull, so be it.
I Review City of Glass, A Comic Book Doppelgänger of Paul Auster’s Postmodern Detective Novel

Paul Auster’s 1985 novel City of Glass explores doubling, shadowing, and what it means to wear another person’s skin, so it’s fitting that the book has its own doppelgänger in the form of a graphic novel by Paul Karasik and David Mazzucchelli (maestro Art Spiegelman served as catalyst and counselor). I should admit upfront that although I’ve read a few of Auster’s books, I haven’t read City of Glass, considered by many to be his masterpiece. I have read Mazzucchelli’s excellent novel Asterios Polyp (and plenty of stuff by overseer Spiegelman), so the adaptation intrigued me. I wasn’t disappointed. I read Karasik and Mazzucchelli’s City of Glass in one brisk sitting and thoroughly enjoyed it. What’s it about?
Okay, so there’s this novelist, Quinn (“rhymes with twin”), who, after the death of his wife and son, takes up writing boilerplate detective novels under the pseudonym William Wilson. Late in the book, Quinn (if he’s still Quinn at that point, which I’ll get to) identifies the pseudonym with the “real” name of NY Mets center fielder (and future coach) Mookie Wilson—but savvy readers will also recognize “William Wilson” as the name of an Edgar Allan Poe story about a man haunted by a doppelgänger of himself to the point that he goes insane. In the Poe story, Wilson and his doppelgänger (whose name is, of course, William Wilson as well) share the same birthday, January 19th, which also happens to be E.A. Poe’s birthday (and my brother’s too, although that is not germane to this review). Auster is clearly working from Poe’s story, although he never announces this explicitly (at least not in the comic-bookization). Arthur Hobson Quinn, for example, wrote an exhaustive biography of Poe (published in 1941). Crossing from the real to the fictional, from authorial to character, Auster inserts himself into the story from its outset. At the beginning of the book, protagonist Quinn gets a mysterious call, like something out of the noir novels he writes:

Bored, or perhaps ventriloquized by a force he doesn’t understand, Quinn takes up the identity of detective Paul Auster and agrees to take on a case for Peter Stillman, a man who, as a boy, suffered feralization at the hands of his insane father, who hoped to discover the Ur-language of god through the boy. Stillman’s monologue is one of the highlights of the book, showcasing the malleability of language—and also, significantly, the malleability of speakers:

Stillman hires Quinn/Auster to track his father, also named Peter Stillman (Peter is also the name of Quinn’s dead son). Actually, it’s Stillman the Younger”s wife/speech pathologist who hires Quinn/Auster; she’s certain that Stillman the Elder, freshly released from a mental asylum, will return to harm his son.
Quinn/Auster slides into the role of Max Work, his noir novel protagonist—or, perhaps more accurately, William Wilson’s noir protagonist—and begins tracking Stillman the Elder (or a version of Stillman the Elder—I won’t spoil the novel’s strangest, most maddening metaphysical gambit here). And, predictably, as Quinn/Auster/Wilson/Work shadows Stillman Sr., he morphs into yet another doppelgänger:

Quinn/Auster/Wilson/Work eventually confronts Stillman, and the pair have a series of fascinating conversations about language, Milton, Humpty Dumpty, and the Tower of Babel. The motifs and themes are telegraphed fairly straightforward here, but also communicated through a lens of madness that comes to dominate the book’s third act—an act that initiates in a meeting between Q/A/W/W and the “real” Paul Auster, a writer who’s working on an essay about the authorship of Don Quixote. The Don Quixote conversation is perhaps too overt, the sort of postmodern cleverness that I increasingly find a big turnoff, but it’s not clumsy or awkward. Still, there’s something mildly irritating about an author tipping his hand and then showing you how he’s tipping his hand.
The third act of City of Glass feels compressed, rushed even, and will definitely disappoint readers who wandered in for a detective stories, hoping for concrete answers and a neat and tidy plot. However, the book’s themes of fantasy and reality, play and work, sanity and madness, and character and author are rich if frustrating in their circuitousness. Mazzucchelli’s art is evocative and fitting, recalling at times the rough-hewn pop art of Raymond Pettibon and the traditional prowess of masters like Kirby and Eisner. (I’ll bring up Spiegelman again too, who introduces the volume. A friend of Auster’s, he brokered the project and oversaw its development, and his work as a creative director here is evident in the book’s cohesion). I imagine fans of Auster’s New York Trilogy, of which City of Glass is the first book, will be interested in checking this one out. Having come first to the graphic novel, I now look forward to reading its doppelgänger, Paul Auster’s City of Glass. Good stuff.
Nausicaä of The Valley of the Wind, Vol. 7 (Book Acquired, 6.07.2012)

A birthday gift from my daughter. I got volumes 4-6 for Valentine’s Day from my darling wife, but have held off on reading them because I didn’t have the final volume, which is this one, volume 7.






































































Said