Stephen Collins’s début graphic novel The Gigantic Beard That Was Evil tells the story of Dave, an especially average (forgive the oxymoron) guy in the neat-and-tidy island of Here, a place where conformity rules and difference is unthinkable. Dave fits like a cog into his tidy world until a beard erupts from his face, severing him from society.
Despite its neat and tidy contours, an omnipresent dread of otherness gestates in the egg-shaped isle of Here. That dread manifests in the fabled land of There. Dave’s psyche is haunted by There; its very existence threatens both body and mind. Collins renders this anxiety in a remarkable series of panels that concretize Dave’s nightmare of otherness:
Dave’s nightmare highlights his subconscious realization that there cannot be a Here without a There. The realization leaves him abject, torn, and destabilized, even before his beard appears. When the first hairs do arrive, Dave’s interior existential crisis spills outward, his messy difference oozing out to disrupt and upset the tidy normalcy of Here.
The beard quickly becomes a national emergency requiring enormous resources. Police, military, the media, and eventually the entire society become entangled in the crisis. United against a common foe, the citizens of Here are nevertheless distracted, letting their grooming habits slip. Things become less tidy. In their battle against the beard, they overlook the greater war on weird.
The Gigantic Beard That Was Evil is an allegorical fable. Collins attacks conformity and fear of otherness, but also depicts just how complex and horrifying otherness can be. While the island of Here is clearly a stand-in for England, Collins’s satire of xenophobia and the dangers of groupthink will resonate pretty much everywhere. All kinds of 21st-century anxieties writhe under the text: fear of immigration, the collapse of cultural homogeneity, ecological devastation—the end of a particular way of life. The angry mob castigating poor Dave call him a terrorist, but they are the authors of their own terror.
In an unexpected and rewarding fourth act, Collins examines the aftermath of what comes to be known as “The Beard Event.” The Untidiness that happened while the citizens of Here were distracted dealing with Dave becomes the new normal. Fits of nonconformity inevitably become trends, then commodities.
The Beard Event eventually becomes “A story many times retold and resold,” complete with its own museum (enter through the gift shop). Collins offers a clear depiction of difference—how it’s first feared, then resisted and attacked, and eventually absorbed and recycled.
I’ve tried to offer enough of Collin’s words and art to convey a sense of his simple but refined style. His lines are often gentle and always precise, his subtle shading all the color this tale needs. The Gigantic Beard That Was Evil succeeds visually on the strength of Collins’s pacing and panel design. Collins seamlessly integrates his prose into the panels, moving the story along in a lilt of rhymes and non-rhymes evocative of Edward Gorey or Roald Dahl. Collins nimbly avoids the potential pitfalls of preachiness or meaningless absurdity here, leading to a confident and convincing début. I look forward to more. Great stuff.
The Gigantic Beard That Was Evil is now available in the United States in hardback and ebook from Picador.
Chris Ware, one of the greatest living American novelists, will be publishing his new novel The Last Saturday, “tracing the lives of six individuals from Sandy Port, Michigan,”
in installments in The Guardian this fall. New episodes every Saturday.
If you regularly read The New York Times or The New Yorker, you’ve probably already seen Roman Muradov’s compelling illustrations. If you’re a fan, you also know about his strange and wonderful Yellow Zine comics (and if you don’t know them, check out his adaptation of Italo Calvino).
Muradov’s début graphic novella (In a Sense) Lost and Found was released recently by Nobrow Press, and it’s a beauty—rich, imaginative, playful, and rewarding. And it smells good.
(In a Sense) Lost and Found begins with a nod to Kafka’s Metamorphosis:
Although we’re told by the narrative script that our heroine F. Premise (faulty premise?) “awoke,” the surreal world Muradov creates in Lost and Found suggests that those “troubled dreams” continue far into waking hours. The story runs on its own internal dream-logic, shifting into amorphous spaces without any kind of exposition to guide the reader who is, in a sense, as lost as the protagonist becomes at times on her Kafkaesque quest.
What is F. Premise’s mission? To regain her innocence, perhaps, although only the initial narrative script and the punning title allude to “innocence.” The characters seem unable or unwilling to name this object; each time they mention it, their speech trails off elliptically, as we see when Premise’s father (?) confronts her at the breakfast table:
Muradov’s imagery suggests Kafka’s bug again—the father’s antennae poke over the broadsheet he’s reading (the book is larded with readers), his strange mouth sagging out under it. Even more Kafkaesque though is Muradov’s refusal to reveal the father’s face, the face of authority, who sends his daughter back up to her room where she must remain locked away.
She sneaks out of course—would there be an adventure otherwise?—and it turns out that faceless father is right: F. Premise falls (literally) under the intense gaze of the community. F. Premise is startlingly present to others now by virtue of her absent virtue.
Muradov uses traditional nine-panel grids to tell his story, utilizing large splashes sparingly to convey the intensity of key moments in the narrative. The book brims with beautiful, weird energy, rendered in intense color and deep shadow. Muradov’s abstractions—pure shapes—cohere into representative objects only to fragment again into abstraction. (Perhaps I should switch “cohere” and “fragment” here—I may have the verbs backwards).
The art here seems as grounded in a kind of post-cubism as it does in the work of Muradov’s cartooning forebears. In the remarkable passage below, for example, our heroine moves from one world to another, her form nearly disappearing into complete abstraction by the fifth panel (an image that recalls Miró), before stabilizing again (if momentarily) in the sixth panel.
It’s in that last panel that F. Premise returns to her adopted home (of sorts)—a bookstore, of course. Earlier, the kindly owner of the bookstore loans her a pair of old plus-fours, and all of a sudden her identity shifts—or rather, the community shifts her identity, their penetrating gaze no longer trying to screw her to a particular preconception. Identity in Lost and Found is as fluid and changeable as the objects in Muradov’s haunting illustrations.
I have probably already belabored too much of the plot. Suffice to say that our heroine’s quest takes strange turns, makes radical shifts, she descends up and down and into other worlds. Embedded in the journey is a critique of nostalgia, of the commodification of memory (or, more accurately, the memory of memory). Is our innocence what we thought it was? Can we buy it back like some mass-produced object?
As I noted before, Lost and Found is stuffed with images of readers. There’s something almost Borgesian in the gesture, as if each background character might be on the threshold (if not right in the middle of) their own adventures.
It’s in the book’s final moments though that we see a move from reading to writing: Our heroine F. Premise picks up the pen and claims agency, writes her own life. She is indeed the narrative voice after all, the imposing script that, like some all-knowing hand, guided us into the narrative in the first place, only to disappear until the end.
I loved Lost and Found, finding more in its details, shadowy corners, and the spaces between the panels with each new reading. My only complaint is that I wish it were longer. The book is probably not for everyone—readers looking for a simple comic with an expository voice that will guide them through a traditional plot should probably look elsewhere. But readers willing to engage in Muradov’s ludic text will be rewarded—and even folks left scratching their heads will have to admit that the book is gorgeous, an aesthetic experience unto itself. And it smells good. Highly recommended.
I’ve read Roman Muradov’s debut graphic novella (In a Sense) Lost & Found a few times now and it’s great—hits the trifecta of strange, beautiful, and smart. It’s new from Nobrow Press. Here’s their blurb:
(In a Sense) Lost and Found, the first graphic novel by rising star Roman Muradov, explores the theme of innocence by treating it as a tangible object; something that can be used, lost, and mistreated. Muradov’s crisp, delicate style conjures a world of strange bookstores, absurd conspiracies, and charming wordplay. A surreal tale in the mold of the best American alternative comics, In a Sense retains its distinctly Eastern perspective.
Muradov lets the art tell this surreal story of a girl looking for something that the narrative refuses to reveal to us. There is no exposition, and readers looking for dialogue that explains everything to them will likely be perplexed. The book is gorgeous, rich, dark—I would include some panels here but the pages are so thick and dark that my iPhone simply can’t handle them. (The picture I took of the cover, above, does no justice to the book’s aesthetics). I’ll get some hi-res images for the full review I plan to post next week though. Great stuff.
The nice people at Pantheon sent along a bound galley of Michael Cho’s graphic novel Shoplifter when they sent me a copy of Charles Burns’s Sugar Skull. Both titles are out this fall.
I read Shoplifter in one short sitting—it’s a pleasant read, and Cho’s talent shows in the small panels and big splashes alike.
Corinna Park used to have big plans. Studying English literature in college, she imagined writing a successful novel and leading the idealized life of an author. After graduation, she moved to a big city and took a job at an advertising agency—just to pay off her student loans. Now she’s worked in the same office for five years and the only thing she’s written is . . . copy. She longs for companionship (other than her cat),gets no satisfaction from her job, and feels numbed by the monotony of a life experienced through a series of screens. But whenever she shoplifts a magazine from the corner store near her apartment, she feels a little, what? A little more alive. Yet Corinna knows there must be something more to life, and she faces the same question as does everyone of her generation: how to find it?
Is the story a bit familiar? Sure. But Cho updates it to the post-social media world, where advertisers have convinced almost everyone (especially themselves) that what they are doing is Important Art. There’s a smallness to Shoplifter—the book shouldn’t be an epic, of course, but 96 pages feels slim here. I guess I would’ve liked to see Corinna the biblioklept, you know, steal more. Still, her ultimate resistance to a mundane life feels like a victory in the end.
As seems to be the case more often than not in this series of write-ups on reading Chris Ware’s Building Stories, I’ve taken the title from the first line of the first panel (below); you can see the scale of this chapter in folded broadside in the pic above (which also reveals the heart of this episode).
This particular episode focuses again on Lonely Girl/Married Mom/The Amputee, who has slowly emerged as the protagonist of Ware’s novel. Here, she deals with the news of her father’s illness, an event that brings her back to her childhood home repeatedly. The motif of homes and buildings evinces again too, of course—it’s a subtle but omnipresent device in Building Stories:
And as always, Ware’s genius shows in the way he conveys so much truth in the smallest detail. Below he illustrates Lonely Girl’s disconnected relationship with her architect husband in just a panel:
“It All Happened So Fast” is a fair name for this chapter—Ware’s panels illustrate the way that our lives (and the narrativizing of those lives) can become radically compressed, how our memories fail us, how seemingly trivial details anchor themselves to the emotional strata of our personalities even as concrete fact slips away. Still, another title could come from this panel:
I’ll close this out by offering three panels that strike me as so utterly real, so wonderfully truthful, that I won’t bother to comment further:
“Disconnect,” one of the longer episodes in Chris Ware’s novel Building Stories, serves as a reminder of Ware’s strength as a prose writer. Wordiness tends to kill illustrated storytelling, at least in my estimation. Sure, there are exceptions—Joe Sacco and Harvey Pekar come to mind—but in general, I think comics are at their best when thought and word bubbles are uncluttered (or nonexistent). Ware clearly understands the economy of his medium, and some of Building Stories’ finest moments have been wordless ones where Ware constructs the story in pure imagery. We can see so much of the plot and themes of “Disconnect” in this full page, for instance:
But Ware also packs plenty of storytelling into his prose in “Disconnect,” where he continues the story of Lonely Girl, who it’s probably better to now call Married Mom—I still think of her as Lonely Girl though, after first really meeting her in “September 23rd, 2000,” an episode ostensibly narrated by her diary. “Disconnect” is a second diary of sorts, her internal narration guiding us subtly through episodes in her life over a series of years. “Disconnect” focuses on LG/MM raising her young daughter against the backdrop of a strained marriage.
Lonely Girl/Married Mom’s observations ring particularly true. She points out that “When your children aren’t around, you miss them with every fiber of your being—but when they are, you just want to get them to bed so you can go read the news or something,” an observation simultaneously profound, disturbing, and banal. When our heroine recalls how her relationship to her pet cat changed after her child was born, I also saw shades of myself: “The day we brought Lucy home, almost to the minute, all applied personality to Miss Kitty evaporated, and we saw her for what she was—an animal—and an animal who we were beholden to feed and house, with, suddenly it seemed, little to offer in return.”
Through Lonely Girl/Married Mom, Ware paints a portrait of modern disconnection and alienation, and, even as we sympathize with the heroine, Ware also allows us to see through her—or rather, to see what she can’t see, or to see what she refuses to see. The effect is an irony that tips into small, banal tragedy.
Ware’s prose is usually overshadowed by his gifts as a draftsman, an architect—he’s the builder of Building Stories, a fact that this chapter alludes to, both internally, intertextually, and metatextually. We learn, for example, that Branford the Bee is a story within a story:
This nesting of stories emerges in the final part of “Disconnect,” wherein our aged narrator—addressing her grown daughter—relates a dream:
The scene culminates so beautifully that it brought a little tear to my eye. Most postmodern novels contain (often more than once) their own descriptions, and Building Stories is no exception:
And yet what we see here isn’t postmodern cleverness or empty gimmickry, but the evocation of dream and imagination and desire and creation—the spirit of the book, of what it means to build stories. Reading the final panels of “Disconnect,” I immediately recalled the epigraph to Building Stories (it’s on the interior of the box lid, by the colophon and dedication):
In X’ed Out, Charles Burns created a rich and strangely layered world focusing on Doug, a confused and injured young man. In his parents’ suburban basement, Doug parcels out the last of his late father’s painkillers, slipping from haunted memories of his relationship with Sarah into fevered nightmares of abject horror and then into a wholly other world, a realm that recalls William Burroughs’s Interzone. In this alien world, Doug takes on the features of Nitnit (an inversion of Tintin), the alter-ego he adopts when performing spoken word cut-ups as the opening act for local punk rock bands. What made X’ed Out so compelling (apart from Burns’s thick, precise illustration, of course), was the sense that this Interzone was a reality equal to Doug’s own “real world” — that it was somehow more real than Doug’s dreams.
The Hive (part two of the proposed trilogy) deepens the richness and complexity of the world Burns has imagined. The title refers to a location in Interzone. Doug (or Nitnit) has found employment in The Hive as a kind of mail clerk or janitor. His primary role though is secret librarian, catering to the reading needs of the breeders of The Hive. One breeder seems to be a version of Doug’s ex-girlfriend; the other is a double of Sarah, who asks Doug/Nitnit to bring her romance comics—which he does—only he skips a few issues. These missing issues stand in for the information Doug (and Burns) withholds from the reader, the missing fragments that have been x’ed out.
Burns uses romance comics as a framing or organizing device, a motif linking the disparate worlds of his narrative. In the “real world” — which is to say the world of Doug’s memory — we learn that he buys a stack of old romance comics for Sarah on their first date.
Throughout the narrative, Burns plays his characters against the extreme, often hysterical dramas of 1950s and ’60s romance comics; his strong lines and heavy inks readily recall the early works of Simon and Kirby, but more precise and careful—something closer to Roy Lichtenstein, only more sincere, more emotional.
In The Hive, we learn more about Doug’s troubled relationship with Sarah, who has problems out the proverbial yingyang (not the least of which is a violent psychopathic ex-boyfriend).
Burns weaves the story of Sarah and Doug’s relationship into the fallout of Doug’s father’s death—a death Doug was completely shuttered to, we realize. Doug’s drug-dreams dramatize the missing pieces of these narratives, and the Interzone set-pieces propel the mystery aspects of the narrative forward, as Doug’s alter-ego plumbs the detritus of his psychic fallout. Through the metatextual motif of reading-comic-books-as-detective-works, Burns explores themes of trauma, abjection, and distance. Images of pigs and cats, freaks and punks, portals and holes litter The Hive.
Burns has always been a perfectionist of dark lines and strange visions, and his last full graphic novel Black Hole was a triumph of atmosphere and mood. With the first two entries of his trilogy, however, Burns has showed a significant maturation in storytelling, characterization, and dialogue. I often thought parts of Black Hole seemed forced or rushed (no doubt because Burns faced daunting production troubles during the decade he worked on the novel—including his original publisher Kitchen Sink folding). With X’ed Out and now The Hive we can see a more patient artist, working out an emotionally complex and compelling story in rich, symbolic layers.
I reread X’ed Out and then read The Hive in one greedy sitting; then I went through The Hive again, more slowly, more attendant to its details and nuances. We had to wait two years between X’ed Out and The Hive—and it was worth the two year wait. So if we must wait another two years—or more—for the final entry, Sugar Skull, so be it.
Continuing kinda sorta where we left off—
Not sure of the name of this episode, but I’ll refer to it as I just met, a phrase that repeats twice in a huge headlinish font that seems to suggest, y’know, title:
I just met uses a few pages to tell the story of a deteriorating relationship—what happens when two twenty-somethings turn into two mid-to-late-thirtysomethings?
The comic opens with an establishing shot of what I take to be the building in Building Stories; we also get a glimpse of what I assume will be another character, the beehive, and a few other details that surely will attach themselves to these panels in future readings. We also get the general bitter tone of the couple’s relationship:
He was one of those dudes who was once in a band; she was one of those chicks who thought guys in bands were cool.
The romance of their initial hookup is summed up neatly in the pic below; knowing Ware’s spare, precise style, the trash on the floor seems to scream symbolic detail!
The hurt and disappointment in I just met unfolds over just a few painful pages—painful mostly in their concrete reality.
We know who these people are, even if we’re lucky enough not to be them.
Just as in Branford, the Best Bee in the World , which I read earlier (although, to be clear again, there are no reading directions or prescriptions for Building Stories), there’s a theme of eternal recurrence, of mistakes playing out again and again in a painful, recursive loop.
Just when Ware threatens to overstate the mundane repetitions his principals suffer, he pulls off a daring and effective move, transposing his characters into the psychic collective memory of a future that’s in many ways already familiar. The effect is simultaneously jarring and oddly reassuring—the promise that our capacity for human connection and deep empathy will never buckle under the threat of drastic technological change, but also suggesting that the cost of maintaining this emotional constant is deep, ugly pain.
For localish readers: Jacksonville Public Library will host a graphic novel workshop for parents and kids this Saturday. Info:
I scrapped my first two drafts for a review of Melville House’s new edition of Lewis Carroll’s The Hunting of the Snark. The problem was that I was struggling to figure out Carroll’s Nonsense poem (subtitled An Agony in Eight Fits) about a ten man crew who take to the sea, to, you know, hunt a Snark. The Bellman seems to lead them. There’s the Banker, Baker, and other guys whose names start with “b” — including enemies the Beaver and the Butcher (who wind up tight allies). The poem is both silly and dense, rippling with weird wordplay and allusions that are, for the most part, beyond me. It’s often hard to follow, and sometimes has the effect of making the reader (or at least this reader) feel like he’s skating on the surface of some deeper profundities — or, alternately, maybe it’s just Nonsense, to use Carroll’s term.
Anyway. I solve my dilemma by retreating to the real occasion for reviewing the book, namely Mahendra Singh’s marvelous and strange illustrations. Singh, a member of the Lewis Carroll Society of North America (and an editor of their journal, Knight Letter), describes his illustrated version as “fitting Lewis Carroll into a proto-Surrealist straitjacket with matching Dada cufflinks.” In both its imagery and heavy, dark lines, Singh’s project readily recalls one of my favorite books, Max Ernst’s proto-graphic novel, Une Semaine de Bonté, as well as Henry Holiday’s original illustrations for the book. Singh lards his illustrations with visual paradoxes, puzzles, and puns, as well as references to artists ranging from de Chirico and Magritte to Dali and Bosch. There are also nods to pop culture (including the Beatles). And Freud, because, hey, why not. Observe–
Singh’s puzzles, like Lewis’s, do not immediately reveal their meaning, but of course this is part of the joy of the book. In his instructive afterword, Singh tells us that “each drawing should make some sort of sense of the verse it explains or at least, make Nonsense.” His greater goal though seems to be to share his love of Carroll with his readers (“in particular the younger ones”), who he hopes will “further pursue on their own that immense cultural heritage which silently — and so faithfully — awaits them.” My three year old daughter enjoyed the book very much, and had the good sense (Nonsense?) not to get too flummoxed over what Snark means. This is probably a wise course to follow. As Singh observes in his afterword, “whenever Carroll was asked what the poem meant, he always replied that he did not know. “Of course, just because its creator didn’t know its meaning (or at least claimed not to) doesn’t mean that Snark doesn’t have meaning–it’s just the kind of ambiguous meaning that floats around on dream logic, and Singh’s surrealism, with its playful, amorphous shifts, is the right choice to illustrate the poem. I’m not sure if “illustrate” is the right verb here, though. Certainly these are illustrations, but Singh’s goal isn’t so much to literally render Lewis’s words in pictures as it is to echo their spirit. Singh’s art works in tandem with the poem, accompanying it through symbolic and metaphorical transfers, arriving at times to weird conjunctions and discordances, and, perhaps, generating new meanings. Recommended.
The AV Club’s Sam Adams interviews Charles Burns about Tintin, Burroughs, why he’s not involved in making the Black Hole movie, 1977, why he had to change how he colored his art, and his new book, X’ed Out. There’s also this nugget (we’d been wondering)–
AVC: Is the completed three-volume work going to be called X’ed Out?
CB: They’re all going to be different stories. So for the next one, it says “Next: The Hive.” So the next book is called The Hive.
AVC: Is there a name for the trilogy?
CB: No, not in my mind.
Earlier this week, I pulled out From Hell with the bold intention of re-reviewing it for this site. I love Halloween and I love Alan Moore and Eddie Campbell’s epic revision of the Jack the Ripper murders, so this seemed as good an occasion as any for a reread (especially considering the “review” I wrote back in October of 2006 is so lazy that I won’t even link to it). Alas, I misjudged or misremembered the sheer density of From Hell–so, on Halloween day, I’m still only half way through, despite staying up way past my bed time, crouching under my sheets with a quavering flashlight, scanning Moore’s erudite words and Campbell’s scratchy inks (okay, that image is an exaggeration). I’ve read it at least thrice before, so I’ll review it anyway.
From Hell posits Sir William Gull, a physician to Queen Victoria, as the orchestrator of the Jack the Ripper murders that terrified Londoners at the end of the 19th century. Although the murders initially arise out of the need to cover up the knowledge of the existence of an illegitimate son begat by foolish Prince Albert, Victoria’s grandson. However, for Gull the murders represent much more–they are part of the continued forces of “masculine rationality” that will constrain “lunar female power.” Gull is a high-level Mason; during a stroke, he experiences a vision of the Masonic god Jahbulon, one which prompts him to his “great work”–namely, the murders that will reify masculine dominance.
One of the standout chapters in the book is Gull’s tour of London, with his hapless (and witless) sidekick Netley. In a trip that weds geography, religion, politics, and mythology, Gull riffs on a barbaric, hermetic history of London, revealing the gritty city as an ongoing site of conflict between paganism and orthodoxy, artistic lunacy and scientific rationality, female and male, left brain and right brain. The tour ends with a plan to commit the first murder. From there, the book picks up the story of Frederick Abberline, the Scotland Yard inspector charged with solving the murders. Of course, the murders are unsolvable, as the hierarchy of London–from the Queen down to the head of police–are well aware of who the (government-commissioned) murderer is. The police procedural aspects of the plot are fascinating and offer a balanced contrast with Gull’s mystical visions–visions that culminate in a climax of a sort of time-travel, in which Gull not only sees London at the end of the twentieth century, but also receives a guarantee that his murder plot has had its intended effect. From Hell takes many of its cues from the idea that history is shaped not by random events, but rather by tragic conspiracies that force people to willingly give up freedom to a “rational” authority. The book points repeatedly to the 1811 Ratcliffe Highway murders, which led directly to the world’s first modern police force. In our own time, if we’re open to conspiracy theories, we might find the same pattern in the 21st century responses to terrorism (Patriot Act, anyone?).
Although From Hell features moments of supernatural horror in Gull’s mysticism, it is the book’s grimy realism that is far more terrifying. London in the late 1880s is no place you want to be, especially if you are poor, especially if you are a woman. The city is its own character, a labyrinth larded with ancient secrets the inhabitants of which cannot hope to plumb. Despite the nineteenth century’s claims for enlightenment and rationality, this London is bizarrely cruel and deeply unfair. Campbell’s style evokes this London and its denizens with a surreal brilliance; his dark inks are by turns exacting and then erratic, concentrated and purposeful and then wild and severe. The art is somehow both rich and stark, like the coal-begrimed London it replicates. Although Moore has much to say, he allows Campbell’s art to forward the plot whenever possible. Moore is erudite and fascinating; even when one of his characters is lecturing us, it’s a lecture we want to hear. His ear for dialog and tone lends great sympathy to each of the characters, especially the unfortunate women who must turn to prostitution to earn their “doss” money. And while Abberline’s frustrations at having to solve a crime that no higher-ups want solve make him the hero of this story, Gull’s mystic madness makes him the narrative’s dominant figure. Rereading this time, I realized there is no character he reminds me of as much as Judge Holden from Cormac McCarthy’s Blood Meridian. I’m also reading Joseph Conrad’s The Secret Agent now, a book that dovetails neatly with From Hell, both in its time and setting, but also in its exploration of social unrest and duplicitous authority. Both novels feature detectives fighting a complacent system, and both novels feature a working class that threatens to erupt in socialist or anarchist rebellion.
From Hell is a fantastic starting place for anyone interested in Moore’s work, more self-contained than his comics that reimagine superhero myths, like Watchmen or Swamp Thing, and more satisfying and fully achieved than Promethea or V Is for Vendetta. Be forewarned that it is a graphic graphic novel, although I do not believe its violence is gratuitous or purposeless. Indeed, From Hell aspires to remark upon the futility and ugliness of cyclical violence, and it does so with wisdom and verve. Highly recommended.
If you like Charles Burns, go ahead and pick up X’ed Out, the first (and very promising) entry in a new trilogy. Skip this review. You’ll probably be happier (and more unsettled) just experiencing all that vivid, glorious weirdness for yourself without any potential spoilers. If you need convincing, read on.
X’ed Out begins in a strange fever-dreamland that doesn’t immediately announce itself as such. Instead, we tentatively enter this weird world with Doug, the book’s protagonist, who, like Alice following the white rabbit, chases his (long dead) childhood cat through a crack in the wall. Doug traverses a cavernous, ruinous place, littered with murky detritus and swamped in a strange flood, to finally arrive in a bizarre desert town that approximates William Burroughs’s Interzone. Populated by mean lizards who dress like Mormon slackers and other grubby grotesques, the terrain readily recalls both Tatooine and Asian bazaars. Hapless Doug, still in pajamas, house coat, and slippers — and marked by an as-yet-unexplained head wound — soon finds himself under the guidance of a strange little diapered dwarf, who may or may not have his best interest in mind. The dreamworld unravels as Doug glances an old man — an “oldie,” as the dwarf says — who we will learn later is Doug’s father. An all of a sudden we’re back in the real world, back in waking life.
But no. That’s not right. Not “back” — we were never in the waking world to begin with. Significantly, X’ed Out begins in the Burroughsian dreamworld and then moves to a conscious, concrete reality. Burns’s dreamworld sequences explicitly reference Belgian cartoonist Hergé’s seminal Tintin comics (you can see how X’ed Out’s cover riffs on the Tintin adventure The Shooting Star here). Doug’s dream face is an expressive, stark mask, a naïve, cartoonish contrast to the bizarre nightmare to which it reacts.
Doug — the waking world Doug, the “real” Doug, that is — pulls a similar mask over his more realistically drawn face later in the story when he does his “Burroughs thing” at a slummy art punk party. Alienated from the scenesters who don’t get his cut-up poetry performance, Doug takes up with Sarah, a girl from his photography class with a thing for razor blades and pig hearts. The same night they meet, he loses his girlfriend, and her crazy boyfriend goes to jail for assaulting a cop. They initiate their romance in Patti Smith records, lines of cocaine, and sick Polaroids. Ah, young love.
But all of that is in another kind of dreamworld, the past, a retreat for the “real,” contemporary Doug, who spends his few waking hours cringing in his bathrobe, poring over old photos, and eating the occasional Pop Tart. At night he eats pain pills and goes to Interzone-land, a place that seems as real and solid and valid as his past with Sarah, a past he has apparently lost. Doug bears a huge patch over half his head (significantly x-shaped in his Interzone version), and both this wound as well as the psychic trauma he’s obviously endured (and is enduring) remain unexplained throughout X’ed Out. However, Burns’s often-grisly images hint repeatedly at a past event filled with violence and loss. X’ed Out leaves us in the Interzone, with the dwarf making long-term plans for Tintinized Doug. There’s even talk of establishing residency and employment–it feels like Doug is here to stay (at least in his non-waking hours). X’ed Out ends maddeningly with a girl who visually recalls Sarah being borne by lizard men to a giant hive. The dwarf explains that she is their new queen–and like some insect queen, she is a breeder. Yuck. The ending is the biggest problem with X’ed Out, simply because it leaves one stranded, wanting more weirdness.
In Black Hole, Burns established himself as a master illustrator and a gifted storyteller, using severe black and white contrast to evoke that tale’s terrible pain and pathos. X’ed Out appropriately brings rich, complex color to Burns’s method, and the book’s oversized dimensions showcase the art beautifully. This is a gorgeous book, both attractive and repulsive (much like Freud’s concept of “the uncanny,” which is very much at work in Burns’s plot). Like I said at the top, fans of Burns’s comix likely already know they want to read X’ed Out; weirdos who love Burroughs and Ballard and other great ghastly fiction will also wish to take note. Highly recommended.
X’ed Out is available in hardback from Pantheon on October 19th, 2010.
More images from Luigi Serafini’s surreal cryptoencyclopedia, Codex Seraphinianus. Learn more by reading Justin Taylor’s essay from the May 2007 issue of The Believer.
In the future Dash Shaw proposes in his graphic novel BodyWorld, the Second Civil War and rapid industrial growth have left most of America a concrete sprawl by 2060. An exception is Boney Borough, a (literal) green zone somewhere on the Atlantic seaboard. This small secluded town is a new Eden in an otherwise gray world. Enter Professor Paulie Panther, a fuck-up par excellence. He goes to Boney Borough as part of a freelance mission to find out about a new, strange plant he’s found there via the internet. Professor Panther, you see, is a botanist and poet, a would-be scientist who finds out about the psychopharmacological properties of plants by smoking them up in big fat joints (when he’s not too busy trying to commit suicide or stumbling around on one or more of the various drugs to which he’s addicted). Professor Panther is the perfect acerbic foil to the homogeneous folk of Boney Borough. He gets hot for teacher Jem Jewel, turns-on Peach Pearl, the small town girl who wants to go to the big city, and pisses off and confuses her dumb jock boyfriend Billy-Bob Borg. The alliterative names (along with Shaw’s sharp, cartoonish style) recall–and subvert–the classic all-Americanism of Archie comics. Professor Panther soon discovers that the mystery plant, when smoked, grants the user strange telepathic abilities–namely, users sense the “body-mind” of the bodies of others around them.
The plant’s telepathic effects allow Shaw to explore what happens within a literalized I-see-you-seeing-me-seeing-you-seeing-me (seeing-y0u-seeing-me . . .) structure. His bright Pop Art goes Cubist in psychedelic trip scenes, superimposing images to show a surreal conflation of not just the melding of two people’s pasts and presents, but those people’s perceptions of past and present. Very heady stuff–but seeing Shaw’s work is superior to my description, of course. Observe, as Panther sees Pearl seeing Panther seeing Pearl idealizing their attempt at romance:
BodyWorld is sardonically humorous in its psychoanalytic visions, guided in no small part by Professor Panther’s hilarious outsider perspective, but also tempered by Shaw’s larger project, a sci-fi satire of American exurbanist insularity. We wrote earlier this month about science fiction’s tendency to work within the dichotomy of wastelands and green zones, and Shaw’s work is no exception. His marvelous trick is to keep us within the green zone of Boney Borough the whole time and to make us identify with a waster, Panther. The greatest irony is that in this futurist vision, the zombies are the ones in the green zone.
Not everyone’s a conformist though. There are exceptions, of course, especially in the seedy Outer Rim where Panther takes up transient residence. We meet a psychotic latter-day Johnny Appleseed who certainly shares Panther’s weirdo proclivities. The episode is a marvelous spoof on the corny “origin stories” standard in Golden and Silver Age comics, with Shaw’s treatment more loving than mocking. To tell more about this weirdo might spoil the climax of Shaw’s graphic novel, and we don’t want to do that, of course, because you’re going to want to read it, aren’t you? Suffice to say that it’s part and parcel of Shaw’s program, a sweet and sour subversion of the 1950s comics and contemporary conformist groupthink politics. Shaw owes some debt to the neat precision, spacing, and rhythm of Chris Ware, as well as the haunting inks and sharp wit of Charles Burns but it would be a mistake to see this young talent as anything but original. Still, while we’re making comparisons: Richard Kelly could make a messy, sprawling treasure of a film out of BodyWorld.
You can read all of BodyWorld now at Shaw’s website, or you can do what I did and read Pantheon’s new graphic novel version (Pantheon, you will remember, brought us the David Mazzucchelli’s outstanding graphic novel Asterios Polyp). Either way, you should read it. Highly recommended.