A riff on the Westworld pilot, “The Original”

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Watching HBO’s new show Westworld, I couldn’t help but think of the late American novelist William Gaddis’s obsession for player-pianos. The narrator of Gaddis’s final novel Agapē Agape howls that the player piano “was the plague spreading across America…its punched paper roll at the heart of the whole thing, of the frenzy of invention and mechanization and democracy and how to have art without the artist and automation, cybernetics.” Here was the idea of art, the artifice of art. Spiritless spirit. Automation.

Director Jonathan Nolan threads these automaton player pianos throughout “The Original,” Westworld’s ironically-titled pilot episodeThe motif is a perhaps-unsubtle reminder of Westworld’s core conflict—automation vs. spirit, real vs. copy, authentic vs. simulation. Human vs. machine.

You know the story of course: whether from Westworld’s source material (Michael Crichton’s 1973 film of the same name), or from Ridley Scott’s Blade Runner or Philip K. Dick in general, or The Matrix, or Battlestar Galactica (original or reboot), or Pinocchio, or AI, or Pygmalion, or Baudrillard, or just generally being alive in the 21st century….or…or…or…you know the story of course. (Oh, and, uh westerns too, natch).

Knowing the story enriches this particular reboot (or reimagining or re-whatever) of Westworld’s pregnant possibilities, and “The Original” is at its finest when tweaking its tropes.

For example, James Marsden’s fresh-faced Teddy Flood arrives to Westworld a noob, a surrogate for the audience—just another “Newcomer,” a human tourist among the amusement park’s android “Hosts” looking for fun and trouble, right? An early reveal shows that he’s actually a Host too though (gadzooks!), an automaton pining after fresh-faced series lead Evan Rachel Wood’s Dolores Abernathy. (I suppose having a fresh face is easy when the lab operatives can grow you a new one each night).

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The bait-and-switch gambit with Flood plays out in a riveting scene with ringer Ed Harris, the Man in Black, hardly a “Newcomer” and a seemingly unwelcome guest. He reveals that he’s been coming to Westworld for “over thirty years,” and we later learn that the theme park’s automatons haven’t had major glitches in (You guessed it!thirty years. “We’re overdue,” says Westworld’s operations manager, Theresa Cullen (played by Sidse Babett Knudsen–and by the way, that quote’s from my bad memory so don’t quote me on it). Foreshadowing! With the Man in Black creepin’ ’round and takin’ automaton scalps Blood Meridian style, there’s sure to be trouble!

But wait—Westworld can make its own trouble for its own damn self without mysterious outside agents, thank you very much. Dr. Ford (played by Anthony Hopkins, another ringer, and please don’t make me comment on the symbolically-overdetermined character name) has updated the “Hosts” with a new operating system, which includes a new program for “reveries.” These reveries have the replicants all fucked up. In short, the automatons, the Hosts, start going off-script (literally)—asking philosophical questions about the nature of their reality (and pouring milk over corpses).

Ford doesn’t care though—as he explains to Jeffrey Wright’s Bernard Lowe (Westworld’s head programmer), humanity, what with curing all its diseases, etc., can’t progress anymore — “This is as good as we’ll get.” So, like, why not trigger the Singularity? To return to our player piano motif, if only momentarily, Ford would like to inspirit art into the artificial. He wants, or at least moments of “The Original” suggest he wants, to teach the Hosts to play.

But the security forces behind the scenes decide it’s probably not good for their guests to be subjected to unknown quirks. They remand some of these suspect automatons to a creepy Bluebeard’s closet full of other decomissioned replicants that surely won’t be any kind of problem down the line in Westworld, right?

As my quick overview suggests, Westworld brims with potential. Indeed, “The Original,” despite a tight plot, often feels overpacked. There’s not just a season’s worth of plot lines lurking in here, but a whole series’ worth. As a result, “The Original” leaves many interesting characters on the margins for now (Thandie Newton’s brothel madam in particular).  I suppose keeping key players on the sidelines makes sense, especially as the pilot is exposition-heavy as it is (a fault with any number of TV pilots, from Game of Thrones to The Sopranos. Not every show can emerge autochthonous and fully-realized out of the gate like True Detective).

And yet even stuffed with emerging plots, Westworld finds time for a cinematic shooting-slaughter sequence that I suppose many viewers found thrilling but I found admittedly cold. With zero stakes at this early point, the scene felt like any other American TV show where meaningless bodies are gunned to pieces. Maybe that was the point though?

In any case, the punchline to the shooting sequence—one of the Newcomers (a prototypical Ugly American doof) Saves the Day! right before the baddie-Host can give his Big Speech—the punchline didn’t make me laugh so much as grimace. “The Original” is full of tonal inconsistencies and missed opportunities for sharp satire and dark humor. I hope Westworld loosens up a bit, gets a bit weirder, bites more from J.G. Ballard’s playbook. The pilot seems to go for profundity over weirdness, as if the showmakers must telegraph at all times: This is a Dark Serious Show. (Did I mention that director and creator Jonathan Nolan is Christopher Nolan’s brother?).

If the arcade shooter sequence is a dud (or, rather, the simulacrum of a real shootout, an authentic inauthenticity), the final scenes of “The Original” make up for it. In an echo of Blade Runner’s final sequence, Hopkins’s Ford squares off with his creation, Dolores’s father Peter. Peter has found a photograph depicting a girl in Times Square, and the cognitive dissonance of this unreality has him goin’ straight-glitch, quotin’ Shakespeare, and generally blowin’ android gaskets. We find out he’s been rebooted a number of times, and was once the leader of a cannibal cult in a Westworld scenario called “The Dinner Party.” (Har har! That pun works on at least two levels). Peter perhaps has realized he’s but a player in play—but not a true player, just a copy of a player, a simulacrum.

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Westworld is acutely aware of its own layers of simulacra. The show constantly calls attention to itself as a show, as a play. Early in “The Original,” the camera pulls up from travelers on a train to reveal a god’s-eye diorama of the terrain—a moving diorama that recalls the intro to Game of Thrones (the show Westworld would replace in your hearts and on your screens). The Westworld is surveyed by producers and showrunners making adjustments—just like Westworld. We have here a metacommentary on television, a self-consciously postmodern (and thus, post-postmodern) gesture. Not just automation and artifice, but artists! Not just player pianos, but players!

The diorama shot also reveals the Big Dream embedded in Westworld’s Big Nightmare. We have here that mythic American promise: The Frontier, the Territory that Huck Finn swears to light out to in order to duck the constraints of those who would “sivilize” him. “I take SPACE to be the central fact to man born in America,” declared Charles Olson in the beginning of Call Me Ishmael, his study of Melville’s whale. “I spell it large because it comes large here. Large, and without mercy.” The Newcomers, the tourists, flock to Westworld because it is a safe and constrained territory, a SPACE that is sivilized, yet masked to appear otherwise, garbed in the myth of danger, the empty promises of our National Pastimes, Sex & Violence. Dr. Ford plants reveries—dreams—into his automatons, disrupting civilization’s veneer of order. This is the new Frontier that Westworld promises to explore.

True Detective, Bolaño’s 2666, Werewolves, Etc.

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1. A couple of years ago I wrote a pretty long essay about rereading Roberto Bolaño’s novel 2666, a dark, compelling, violent, mysterious book that I’ve reread in full three times now, a book that I frequently return to, a book that seems to leer from the shelf too often, Hey, you’re not done with me, you know that, right? 

2. Anyway, this long essay about rereading 2666 was also about another book: Sabine Baring-Gould’s 1865 folklore-horror hybrid, The Book of Were-Wolves (download it here). I argued that

What Bolaño and Baring-Gould do in these books is explore madness and violence and the ways that our world tries to (or fails to) contain madness and violence.

—and suggested that

Bolaño’s werewolves are, in line with Baring-Gould’s, people fated to madness and violence, but also relatively normal people. These werewolves contain within them a dreadful capacity for violence.

3. (What I want to say is that any speculation I might offer about the forthcoming conclusion of season one of True Detective I have already offered, at some length, in an essay (about two other texts) which I composed a few years before True Detective aired).

4. Well so and anyway: “After You’ve Gone,” the penultimate episode of True Detective.

In some ways the most straightforward episode to date, even disappointingly so, a bit of a police procedural, serving mostly to realign Cohle and Hart, demonstrating that despite their fight and their differences, they are also very similar. But you already know that, you know what happened in the episode, right? The obsession then is for an answer: Where does this all go? Who did the crimes? Who is The King in Yellow? How does it end?

5. I now lazily link to an article that rounds up some of the conjecture — the “theories” — about how the show will end. You’ve read some of these, right?

6. This kind of conjecture is fun, or maybe “fun” isn’t the right word—maybe what I want to say instead is:

True Detective compels many of its viewers to obsessively hunt down clues in each frame. There’s a thickness to the show’s repetition of key images and phrases—spirals, stars, sets of five figures, antlers, crowns, crosses that dissolve into targets, etc.—a seeming preciseness that invites us to impose our own order, our own narrative.

(This is the kind of conjecture that Hart repeatedly warns Cohle not to indulge in).

7. I’m reminded here of Juan Antonio Masoliver Ródenas’s prologue to Roberto Bolaño’s unfinished novel Woes of the True Policeman:

What matters is the active participation of the reader, concurrent with the act of writing. Bolaño makes this very clear in his explanation of the title: “The policeman is the reader, who tries in vain to decipher this wretched novel.” And in the body of the book itself there is an insistence on this conception of the novel as a life: we exist—we write, we read—so long as we’re alive, and the only conclusion is death.

True Detective, like True Policeman—and, like Bolaño’s masterpiece 2666—all invite the active participation of the reader. But also the woe.

8. There is no supernatural solution to the mysteries of True Detective. From the outset, True Detective has posited (the illusion of) human consciousness as a part of nature that seeks to define itself against naturethe real.

In True Detective, the supernatural is the product of terror and fantasy. It is imaginary. (And of course therefore no less real than the natural, the real, thanks to human consciousness).

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9. From the beginning of Baring-Gould’s The Book of Were-Wolves:

It will then be seen that under the veil of mythology lies a solid reality, that a floating superstition holds in solution a positive truth.

This I shall show to be an innate craving for blood implanted in certain natures, restrained under ordinary circumstances, but breaking forth occasionally, accompanied with hallucination, leading in most cases to cannibalism. I shall then give instances of persons thus afflicted, who were believed by others, and who believed themselves, to be transformed into beasts, and who, in the paroxysms of their madness, committed numerous murders, and devoured their victims.

The emphasis is mine.

10. In the sixth episode of True Detective, Cohle says to Hart: “You, these people, this place … you’ll eat your fucking young as long as you have something to salute.” The indictment is broad, dark, and perhaps paranoid, but it serves to highlight the series’s keen attenuation to infanticide, to the infinite loss and dramatic mourning that underpins begetting.

11. Cohle has lost his daughter, and her death at such a young age, he says, spared him “the sin of fatherhood.”

Hart has essentially lost his daughters, ruined his life, ruined his (illusion of the) status as a family man. The thing that mattered—his family—was “right under his nose” the whole time.

On the job, both Cohle and Hart—separately—witness the awful deaths of infants; in both cases, the men snap, disconnect, quit.

12. (At this time, the reader is invited to sift through his or her own recollections of True Detective (if he or she so desires) and set aside examples of infanticidal violence).

13. Many fans of the show have speculated that Martin Hart is the King in Yellow, a notion fueled by the show’s stores of symbolic images, as well as Hart’s own actions.

The theory is intriguing, but I seriously doubt that Hart will be revealed as a perpetrator in the crimes of the Tuttle case. However, he is capable of slipping into werewolf mode: Threatening his lover Lisa’s new beau with horrific violence and then declaring, “I’m not a psycho–I wouldn’t have done those things” (the past perfect tense there is so strange); slipping on gloves to assault the boys who had consensual sex with his daughter Audrey; etc. etc. etc.

Hart’s actions are the strange double bind of the patriarchal lawman who sets to rule with sanctioned order—and, specifically, to rule and control the sexualized female body, which is oh-so-important to begettingDoes he serve and protect? Does he terrorize and menace? Both and at the same time.

But I’d argue that Hart is illusioned, that his identity is constituted in maintaining an illusion, an illusion that Cohle is too keenly aware of (“…you’ll eat your fucking young as long as you have something to salute”).

14. There’s a heap of corpses at the core of Bolaño’s 2666—women who are raped, murdered, discarded. Bolaño sends various detectives—many of them good detectives, true policeman—to find the killers, but there’s no satisfying answer: Just plenty of killers, plenty of werewolves. As the novel reaches its (non)end, we await the promise of a Giant (The Tall Man), a Big Answer. But the answer is inadequate, incomplete.

15. The capacity to transform into a killer, a werewolf is always there. Just put on some gloves. Just slip on a mask.

Or maybe take your mask off.

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“We are things that labor under the illusion of having a self” | A Riff on True Detective, HBO’s Philosophical Crime Show

HBO debuted the first episode of True Detective this weekend. The series will be an anthology, with its first eight-episode season exploring a ritualistic murder in the backwoods of Louisiana. Written by series creator Nic Pizzolatto and directed by Cary Fukunaga (who filmed a moody 2011 adaptation of Jane Eyre), True Detective stars Woody Harrelson and Matthew McConaughey as State murder police trying to solve the crime.

I loved the opening episode, “The Long Bright Dark.” There’s a heavy streak of Cormac McCarthy and James Ellroy here, not to mention a dose of The Wire, Michael Mann (and a pinch of David Lynch). Detractors of the show will likely single out its ponderous and cerebral dialogue, or maybe point out that, yeah, we’ve seen this story before. Such criticisms would be (will be) intertwined; those who want a murder mystery delivered with a nice neat bow on it are almost surely going to be disappointed—and most likely, will fault the show’s philosophical tone.

It’s easy—comforting, maybe—to ignore that philosophical tone, most of it delivered by McConaughey’s Rust Cohle. There’s even something of an audience surrogate in Cohle’s partner Marty Hart (Harrelson), who bristles uncomfortably at Cohle’s near-nihilism. I found this particular scene electrifying (uh, language NSFW):

The lines that stand out in particular come at about the 2 minute mark. Cohle:

I think human consciousness is a tragic misstep in evolution. We became too self aware. Nature created an aspect of nature separate from itself—we are creatures that should not exist by natural law . . . We are things that labor under the illusion of having a self, a secretion of sensory, experience, and feeling—programmed with total assurance that we are each somebody, when in fact everybody is nobody.

It’s easy to dismiss these lines, as Hart would like to—to not listen, to fail to attend to the meaning there—to pin Cohle’s outlook down as meaningless, dark gobbledygook—because the lines essentially attack “the illusion of having a self,” an illusion we all hold dear, an illusion that protects us. Cohle here echoes what Jacques Derrida called “auto-affection”—the that thinks/feels itself into being. This auto-affection stabilizes us, tells us our certitude is, y’know, certain. It authorizes us.

I’ve seen only the first episode, but my guess is that the murder that the series would seem to foreground is really its backdrop. Murder—figured here in the gruesome, abject corpse that we (to use Cohle’s term) “bear witness” to in the show’s opening moments—destabilizes the illusion of having a self. It tears down the borders between the illusion and the real.

The murder is not to be solved/resolved then. The murder instead functions to call attention to the problem that Cohle posits in the middle of this first episode: The illusion of having a self.

See The Corner, David Simon’s Dress Rehearsal for The Wire

Continue reading “See The Corner, David Simon’s Dress Rehearsal for The Wire”

Watch Hotel Room, a 1993 HBO Miniseries by David Lynch

The Ring Game — Agency and Chance in Season Four of The Wire

I. In his essay “All in the Game” at The Oxonian Review of Books, Clif Marks points out that

Before the opening credits of the first episode, The Wire introduces its main themes of capitalism, violence, and decay, as well as the trope of the game. The murder of Snot Boogie over an alleyway dice game is the problem of urban America writ small, and The Wire spends the next five seasons elaborating the theme on a progressively broader canvas.

II. As Marks suggests, the scene explicating Snot Boogie’s robbing the dice game—the opening of The Wire—somehow encapsulates the entire series. Here’s the scene:

III. Later in “All in the Game,” Marks analyzes the way The Wire uses “the game” as a dominant formalizing conceit. I’ll quote at length:

The first institutions so portrayed are the police department and the drug trade, which is aptly called “the game” by all of its participants and those in the world surrounding it. At every level the game provides certain goals to its players who are governed by strictly enforced rules of conduct. The drug trade is organised in the form of a bureaucratic hierarchy, and even spawns its own particular ideology through which participants justify their own actions, and interpret and evaluate the acts of others.

The “game” operates as a metaphor for all institutions. In addition to its role as adversary in the drug game, the police department is also the setting for a second game of career advancement, which is entirely controlled by appearances. Crime statistics must be shown to be dropping, whether or not there is any real effect, and anything which might embarrass the higher-ups must be concealed. Likewise, educators’ teaching strategies are largely controlled by the need to perform on standardised state testing on which their funding, and local control of the school, depends. Thus, the explicit aims of public institutions are subverted by internal games that they set up. Even well-intentioned cops and teachers are forced to play bureaucratic games in order to survive in their organisations.

IV. I’ve spent points I-III of this essay trying to contextualize what anyone who’s seen The Wire probably already knows—namely, The Wire can be understood as a series of games folded into one ultimate game—the game—where the rules, the players, and the stakes are repeatedly displaced. I think that Marks’s essay is a particularly salient analysis of the costs that institutions and individuals alike incur playing such a game, and the extractions above, along with the first clip of The Wire might entice anyone who hasn’t seen the show to check it out. It’s great. In fact, it’s as great as everyone says it is.

The following points of this essay will trace a game piece that slips through various players’ hands in season four of The Wire. My argument is that “the game” is not merely an operational metaphor for the institutions depicted in The Wire, but an inescapable ideology that permeates every aspect of The Wire’s universe. Put another way, it’s not possible to not play “the game.” And while it is possible to affect change in “the game”—even to change its rules—individual agency is always susceptible to chance or chaos (or fate, if you prefer), which most likely comes in the form of some other player’s assertion of agency.

There are significant spoilers in the rest of this essay; I suggest not reading anymore if you haven’t yet seen The Wire but intend to see it at some point.

V. In season four, a large ring catches the eye of several players. This game piece changes hands through instances of both agency and chance. A compilation of all the ring exchanges exists as one YouTube clip, but I’m going to belabor the point by handling one exchange at a time (hat tip to Read Jack for having already organized these clips and making my work easier):

VI. Old Face Andre to Marlo:

The ring initially belongs to Old Face Andre (the verb “belongs” should be placed under suspicion, of course). “I’ve had it for a long time now; it’s got some sentimental values,” he reports to Marlo, who immediately and coldly dismisses sentiment, demanding instead, “What’s the real value?” Andre, already owing a debt to Marlo, tries to deflect the conversation by claiming he doesn’t know the ring’s appraised value. Marlo, a sinister bully, says “I’ll find out for you” before essentially forcing Andre to hand over the ring that had so much “sentimental value” to Andre.

Marlo’s promise is ironic beyond his (not-so) coded intention to steal the ring from Andre: He will, in some way, become an arbiter for the “real value” of the ring.

VII. Let’s step outside of the ring narrative for a moment to consider Marlo’s question again: “What’s the real value?”

The ring is a wholly appropriate game piece to illustrate the strange contours of the game in The Wire precisely because of its apparent superfluity. Let’s contrast the ring with another symbolic item from The Wire, the nailgun that Snoop buys in the opening scene of season four:

Besides delivering the horror/comedy axis that seems to mark all of Snoop’s scenes, the nailgun purchase also demonstrates some basics of capitalism. The nailgun, in contrast with the ring, is not superfluous. Furthermore, not only can the nailgun’s value be fixed, so too can the services of the home store employee (“You earned that bump like a motherfucker”). So even when Snoop appears to break the rules of the store’s game, she’s actually reifying the essential rules of the game by paying appropriately for goods and services.

In contrast, the ring’s value isn’t so much constituted by the game (like the nailgun’s value)—instead, the ring’s value constitutes the rules of the game itself. We can see this ideological operation more clearly in the ring’s transfer from Marlo to Omar.

VIII. Marlo to Omar:

Omar robs the card game (need I remark the meta-structure here?). Marlo says that the money being stolen is his money, to which the Robin Hood figure retorts, “Money ain’t got no owners, only spenders.” This is clearly one of the rules of the game, although by rules what I really mean to say is structuring properties, a structuring property that Omar demonstrates by robbing the card game. Tellingly, Omar repeats Marlo’s gesture in his attraction to the ring, which arrests his attention momentarily.

IX. Omar to Officer Walker:

Dirty Officer Walker (perhaps the most evil character in season four) arrests Omar for the convenience store murder Marlo’s outfit has staged. Omar insists there are “rules to this here game”; Walker repeats “Rules?” and throws Omar violently to the ground. By apparently breaking the rules of the game, Officer Walker of course demonstrates the existence of such rules. Omar is not the first to observe that Walker is in violation of the rules to the game. However, there is no authority for the players to appeal to—the game is the authority.  Hence, the game is self-regulatory (it cannot be otherwise), and Officer Walker’s rule-breakings will be punished.

X. Officer Walker to Michael:

The boys at the heart of season four (I wrote about them earlier) humiliate Walker by throwing paint on him. Michael repeats the same gesture of arrested (if brief) attention when his gaze falls on the ring. Significantly, he unmasks himself at the same moment he steals the ring—from a police!—suggesting the revelation of true/new identity at this moment.

Let’s backtrack:

When Marlo takes the ring from Andre, the act isn’t so much a theft as it is an assertion of agency, or, more to the point, an infringement on Andre’s capacity to assert agency in the game. When Omar takes the ring from Marlo he commits the robbery unmasked and unashamed, confident in his identity as a strong player. When Walker takes the ring from Omar he does so in the confident ease conferred upon him by his mask of authority (his uniform) and his false morality (his badge).

When Michael takes the ring from Walker he signals a decision to play the game fully (and not just through a surrogate like Chris). Brash and unmasked, his bold move echoes Omar’s bold card game robbery, foreshadowing his eventual ascendancy to independent agent.

XI. Marlo sees Michael possesses the ring:

So the ring moves through an ellipse of sort, orbiting past Marlo, who seems stunned (okay, as close as Marlo gets to stunned) that Michael possesses it. Maybe this is because he thinks Michael took it from Omar, although this seems unlikely—what he really perceives is the strength of Michael’s agency to hold on to something that he himself has lost. What perhaps signals Michael’s strongest power is his apparent willingness to give the ring up to Marlo. I intuit perhaps a bit too much here, but I imagine that Michael, who we know wishes to earn his way in the world, is likely eager to repay Marlo as quickly as possible for the various debts he owes him—his accommodations, a contract murder, etc. Unlike Andre who hems, haws, and equivocates, Michael asserts the right to give and in this way retains power (of a sort) in the scene. Put another way, Michael has realized the “real value” of the ring—namely, the “real value” is slippery, unfixed, and contingent upon the ring’s relationship to other players.

XII. The various transfers of the ring in season four of The Wire illustrate a convincing and realistic take on relationships of value and power. The game is ideology itself, always external, uncentered, and changing, ultimately offering no fixed meaning. Sure, common consensus might exist for a time, a lifespan even, but the rules of the game are always subject to change simply by the fact that they can be understood to be rules—and it’s the players themselves who change the rules (players don’t usually bother to tell other players that they’ve changed the rules, of course). The characters who most strongly assert agency in The Wire tend to be highly individualistic and thus in conflict with institutions. And this might be The Wire’s central insight into institutions—that institutions are, at their ideological core, monolithic teams of players bound to outdated or ineffective or even cannibalistic self-imposed rules. It’s the agents who attempt to impose upon or infringe or cheat or revise these rules who succeed in the game—but only for a time. Because it’s not possible to win the game.

XIII. Let’s end by taking up the notion of chance. Why shoot dice? Why play poker? These games impose both risks and rewards; they allow players to assert agency through skill. But such games are also subject to an apparent force operating outside of the game—chance. An apparently random or meaningless death might be the strongest signal of the role of chance in the game, and The Wire often used an apparently chance or circumstantial death as a means to open another level of game play. Examples of such deaths include the floater in season two, Pryzbylewski mistakenly shooting another officer in season three, and the state’s witness who dies from a ricochet in season four. And yet The Wire functions here as a sort of panopticon, a omnipresent viewing machine that allows the viewer an impossible view of how the game (which is to say the structuring principals of The Wire itself) supersedes chance; chance is not actually outside of the game, but another constituting element of the game. There is no outside of the gameOr, as Omar succinctly puts it, “It’s all in the game.”

Children Left Behind (I Riff on Season Four of The Wire)

1. I’ve been rewatching David Simon’s Baltimore epic The Wire, generally regarded as one of the best if not the best, TV series ever. I’ve been watching with my wife, who’s never seen the show before. I’m going to riff on a few of the themes of season four of The Wire here, and there will be spoilers.

If you’ve never seen The Wire and you think that some day you want to see it (it’s as good as everyone says it is, so you should want to see it) you shouldn’t read this post because of the spoilers.

2. Season four of The Wire takes education as its central subject. Specifically, it examines the different ways in which personal circumstance and chance (and maybe fate) intersect with institutions. The simplest example of one of these institutions might be Edward J. Tilghman Middle School, but there are other institutions too—the city’s political core, including the Mayor and his advisers, the police and their various detention centers, and even the criminal organizations that foster their own trainees.

3. Season four gives us four eighth graders to care about. The first episode of the season, “The Boys of Summer,” establishes these characters as they prepare to head from childhood into a more complex—and violent—world:

Childish joy and youthful agitation mixes with real territorial violence here; everything that follows in the season shades this scene with a bleak irony.

4. Season four presents a series of possible mentor relationships, wherein various principal characters contend to steward, foster, educate, or otherwise help these four kids turn into four men.

Roland Pryzbylewski, one-time detective-cum-fuck-up, becomes the teacher Mr. Presbo. He idealistically tries to help the four kids, who all take his class together. Parallel to Pryzbylewski’s efforts in the classroom are Dennis “Cutty” Wise’s efforts in the boxing gym; he hopes to take these kids off the corners as well. Initially, Presbo fosters Randy and Dukie while Cutty tries to make headway with Namond and Michael.

As the season develops, different mentors present themselves for each of the kids. Almost all fail.

Cutty loses whatever inroads he had on mentoring Michael, who comes under the tutelage of the dark assassin Chris. Tellingly, Michael enlists Chris in killing off his brother Bug’s father; the assassination is Oedipal.

Mr. Presbo helps Dukie in real and meaningful ways, making sure that the indigent child has clean clothes and a place to shower, but also showing him a kind of loving respect wholly absent in his relationship with “his people,” hopeless, horrible drug addicts. However, after Dukie is promoted to high school early, Mr. Presbo realizes that he will have to limit his involvement with the boy. He sees that there will always be another Dukie to come along, and that he can’t “keep” the boy—only steward him for a year or two.

After a series of institutional bungles, Carver tries to protect Randy, but loses him to a group home. The last time we see Randy he receives a savage beating at the hands of his roommates.

5. (I should now bring up Sherrod, a dim bulb of maybe 15 who seems to have dropped out of school years ago. Homeless, he’s “schooled” by Bubbles, who first tries to make him return to Tilghman, and then, seeing the boy won’t go, tries to teach him some basic survival skills. Sherrod ends up dead though, and Bubbles, feeling that the death is his fault (which it is in part), attempts suicide. Another failed mentor.

We can also bring up Bodie, whom McNulty attempts to help, albeit the relationship here is hardly on the mentor/avuncular (which is to say, displaced father/son) axis that the other five boys experience. Still, McNulty tries to steer Bodie to a path that would help absolve the young man’s conscience. The path leads to the young man’s murder).

6. And Namond?

Namond is perhaps the most fascinating figure in season four, at least for me. He’s a spoiled brat, hood rich, the son of infamous Barksdale enforcer Wee-Bey Brice who is doing life for multiple murders. Namond is petulant and mean and immature. He bullies Dukie, yet he doesn’t have the “heart” (in the series’s parlance) to manage selling drugs on his corner, a weakness that comes to harsh light when a child of no more than eight steals his package of drugs. Namond is a mama’s boy, but bullied by an overbearing mother, a woman who encourages him to drop out of school to sell drugs for her own material comfort. He is not made of the same stuff as his father.

Namond is also creative, funny, charismatic, individualistic, and intelligent. Bunny Colvin sees these qualities and sees an opportunity to help—to really help—one person. And here is the moment of consolation in season four. It’s a consolation for Colvin, who has experimented twice now with programs that bucked the institutional path (Hamsterdam in season three; the corner kids project in season four), and perhaps it’s a consolation for Cutty, who is instrumental in connecting Colvin with Wee-Bey. But it’s also a consolation for the audience, who perhaps will concede that one out of four ain’t bad. (Although clearly, three out of four children are left behind).

7. The Wire’s emphasis on Baltimore locations, specific regional dialects, and its use of local, semi-professional actors afforded the show a strong sense of realism. Straightforward shots and short scenes added to this realism. What I perhaps like most about The Wire’s realism is its near-complete lack of musical cues: other than the opening song and closing credits soundtrack, the only music that appears in any scene in The Wire is internal to the scene, i.e., we only hear music if the characters are hearing it (in their cars, on their stereos, etc. — a la rule two of Dogme 95).

The Wire breaks from these formal realistic conventions at the end of each season, using a montage—a device it almost always avoids—overlaid with a song. Here’s the montage from the end of season four:

8. I include the montage as a means to return to point 6, Namond. The images unfold, giving a sense of where our characters (those who survive season four) will go next (the universe of The Wire is never static; our characters are always in motion). The montage settles (about 4:40 in the video above) to rest on Namond, working on his homework, clearly more comfortable if not at ease in his new life with the Colvins. A family embraces on the porch of the house behind the Colvin house, signaling that Namond has finally arrived in an institution that can protect and foster and nourish him—a loving family. A reminder of his old life as a corner boy enters  the scene as the young car thief Donut pulls up, smiling; there’s an implicit offer to return to the corner life here. Then Donut blazes through a stop sign, almost causing a wreck. Namond’s troubled face signals that he’s learned something, but it also twists into a small grin. The shot lingers on the crossroads: open possibility, but also the burden of choice.

9. (Parenthetical personal anecdote that illustrates why season four is, for me, easily the most emotionally affecting entry in The Wire:

For seven years I taught at an inner city high school that was plagued by low test scores, low student interest, and violence. The school’s population was about 95% black, with most students receiving free or reduced lunch. I was still working at this school when I first saw The Wire’s Edward J. Tilghman Middle School, and although the depiction was hyperbolic in places, the general tone of chaos and apathy was not at all unfamiliar to me. There were fights at my school. Brawls. Gang violence. Murders even—student-on-student murders that still haunt me today (these didn’t happen on campus, but they were still our students). I recall one day leaving early—I had fourth period planning and my principal allowed me to leave once a week to attend a graduate school course—and being stunned to see two swat trucks pull up around the school and unload teams of militarized police.

Most of our students were good people trying to get a good education despite very difficult circumstances that were beyond their own control—poverty, unstable family environments, severe deficits in basic skills like reading and math. And most of our teachers were good people trying to help these students as best as they knew how in spite of a draconian, top-heavy management structure that emphasized the  Florida Comprehensive Assessment Test (FCAT) as the end-all be-all of education.

I’m tempted here to rant about tests like the FCAT and legislation like the No Child Left Behind Act, rant about how they drain schools of resources, rob children of a true education, and limit teachers’ and schools’ ability to differentiate instruction—but that’s not the point of this riff.

Probably more productive to let The Wire illustrate. I’ve sat in meetings like this one (I imagine many educators have):

The primary goal of the institution is always to maintain the institution, no matter what the mission statement might be.

What I’m trying to say here is that The Wire’s  Edward J. Tilghman Middle School strikes me as very, very real).

10. I’ll conclude by returning to Namond and Colvin and suggest that this is the closest thing to a happy ending that The Wire could possibly produce. The Wire perhaps boils down to the evils of institutionalism (of any kind); Colvin (and, to be fair, Cutty and Wee-Bey to a certain extent) must take an individualistic response to bypass institutional evils. (In season five, McNulty will carry out an individualistic response to institutional apathy—which is to say practical evil—on a whole new level).

The Wire plainly shows us that life costs, that all decisions cost, and that decisions cost in ways that we cannot calculate or measure or foresee. Namond’s future comes at the cost, perhaps, of Michael, Dukie, and Randy, the children who are left behind. And here is the real evil of a mantra like “no child left behind”—its sheer meaningless as a philosophy inheres in its essentially paradoxical nature, whereby if no single child can be left behind then all children can be left behind—the institution simply redefines or “jukes” what “behind” means. Colvin’s solution, on one hand, is to pragmatically assess the costs and payoffs of managing his interest in education, in being “a teacher of sorts” (as he calls it). (This pragmatic side echoes his Hamsterdam experiment in season three). Colvin’s pragmatism is successful though not only because he realizes his limitations—he cannot help just any child, and certainly not every child—it is also successful because it is tempered in love.

The Wire — Season Four Gag Reel

Congress Approves the Declaration of Independence (A Scene from HBO’s John Adams)

Game of Thrones Season 2 Trailer

We Review John from Cincinnati, David Milch’s Metaphysical Surf Odyssey

Let’s be clear from the get go — John from Cincinnati probably isn’t for most people. I liked it, despite its many, many flaws, but it’s pretentious, willfully weird, and hides its shakiness and lack of direction under opaque philosophical mumbo jumbo. It’s also frequently brilliant and occasionally transcendent TV, powered by David Milch’s trademark Shakespearean (or, more accurately, Shakespearean-by-way-of-Melville) dialog and a stellar ensemble cast, including Ed O’Neill, Rebecca De Mornay, Luis Guzman, and Bruce Greenwood.

So, what’s it about? Here’s Milch on Craig Ferguson, back in 2007 when the show debuted on HBO (right after the series finale of The Sopranos, a spot that probably helped to kill it at birth)—

If you don’t feel like watching the segment (and, if so, why not? –Milch is fascinating), here’s the takeaway: “I don’t know what it’s about…I don’t know the bottom line. But, uh, if God were trying to reach out to us, right, and if he felt a certain urgency about it, that’s what it’s about. And if God were trying to reach out to us and teach us something about the deepest nature of man, uh, he might use some drugged out surfers.”

Those drugged out surfers are the Yosts, a clan that takes its dysfunction three generations deep. Mitch Yost (Bruce Greenwood) is the young grandfather, a one-time surf star who retreats to his tree house after a bad knee injury. He and his wife Cissy (De Mornay) raise their grandson Shaun, a quiet and centered boy of 15 whose surfing career is just now emerging—much to the chagrin of Mitch. You see, Bruce and Cissy kind of fucked up with their only child, Shaun’s dad Butchie, a one time bad-boy superstar of the surf circuit who’s since degenerated into heroin addiction and alcoholism, living in a dumpster of a hotel, and barely seeing his son. Multimillionaire surf promoter Linc Stark (Luke Perry) is partly to blame for Butchie’s fate, and now he wants to sign Shaun to his company.

Against this backdrop of familial toil, a stranger — John from Cincinnati (uh, JC, if you will) arrives. John is seemingly childlike and naïve; he parrots back the words that others say to him and seems incapable of answering questions directly. He also possesses strange powers, powers that unfold throughout the series’s ten episodes and extend into the bizarre community of Imperial Beach. There are the Yosts themselves—Mitch begins levitating, Shaun comes back from the dead, and Butchie no longer craves dope—but J of C’s powers also influence those in the Yosts’ circle, like ex-detective, Bill Jacks, who fights the despair at losing his dead wife by communicating telepathically with a parrot. Jacks is played by Ed O’Neill in a performance that deserves something better than an Emmy or whatever bullshit they give actors for TV series. Ed O’Neill + David Milch = fucking gold. Seriously. Here’s five seconds of Ed O’Neill’s Bill Jacks, context unimportant—-

Jacks is the highlight of a strange circle of weirdos and grotesques that elliptically orbit the Yosts, including a number of ringers from Milch’s Deadwood (Dayton Callie, Paula Malcolmson, and Garret Dillahunt) as well as other fantastic character actors like Guzman, Paul Ben-Victor, and Willie Garson. Over nine days,  J of C enters into the lives of these characters, transforming their dysfunction into a more unified, if still unstable community. This was the theme of Milch’s Deadwood, only in JfC it’s writ large and bold, if not obviously apparent.

Where Deadwood took a cold hard look at capitalism and our grand national myths, JfC explores the miraculous in the everyday. What would happen if we witnessed miracles? Could we credit them? Could we credit ourselves to understand them, or to even accept them—could we allow ourselves to be transformed by them? This is the dramatic thrust of JfC. The series is not so much about interpretation, then—it is not simply a reworking of the New Testament set in Southern California—rather it is a TV show about witnessing, what it would mean to see a miracle.

To this end, there are many, many scenes of characters witnessing and reacting to events that affect other characters in JfC. In any other world, such witnesses might be surrogates for the audience, allowing the producers to communicate their vision and meaning, but in JfC, witnessing is not a passive process, or even a matter of voyeurism: witnessing is just as important as the event that is witnessed; indeed, witnessing is what allows the event that is witnessed some measure of phenomenological reality. This is no small thing when set against the miraculous, against what our rational, scientific minds have told us to resist.

Because John from Cincinnati traffics in the inexplicable, it was bound to alienate its audience. The show was cancelled after one ten-episode run, and there’s a sense in the later episodes that the producers knew they would have to wrap up too much business without enough time. Thus: clunky exposition; new characters who show up for no reason and then disappear for no reason; major characters explained away with a simple voice over line or two; etc., etc., etc.

All of this is only frustrating though if one is seeking an explanation from JfC, when I think what the show is really offering is a view to a view of the inexplicable, to what it is to witness what we are told we cannot rationally witness. Like Twin Peaks, to which it bears considerable comparison, JfC is a study in dialog, mood, tone, and characterization. Those searching for story will likely be disappointed. That isn’t to say that JfC doesn’t have a good story—I think it does—but it hardly gels at the end. To put it another way, JfC lacks the central, galvanizing vision of Deadwood or other HBO shows like The Wire and Rome. Still, I think that fans of Milch’s dialog could hardly be disappointed with JfC, and the cast is marvelous (particularly Ed O’Neill). I’ll end by sharing what is likely the standout scene of JfC, an esoteric climax of sort from the sixth episode. It’s probably a riff on Jesus’ Sermon on the Mount—or maybe not—I don’t really want to analyze or interpret or even praise here—but it is a wonderful moment where Milch shows how community might happen. Recommended.

David Milch and Michael Mann Discuss Their New HBO Show Luck

Heroes of 2010 — Kelly MacDonald

Do you remember that episode of Boardwalk Empire where Kelly MacDonald’s character Margaret Schroeder has to go undress for Nucky’s spoiled rotten immature mistress Lucy Danzinger? And then she tells that story about a rooster whose parlor tricks result in diminishing returns? And then she decides not to model the underwear for Lucy but instead tells her something like, “Maybe your cunny isn’t quite draw you think it is.” Damn! Zing! Pow!  Schroeder rules. And of course, MacDonald has ruled our hearts since Trainspotting. Oh, here’s a cam version of that scene–

David Simon Explains How Paths of Glory Influenced The Wire

At Penguin Classics on Air, David Simon explains how Stanley Kubrick’s film Paths of Gloryand the Humphrey Cobb novel it was based on–influenced his epic crime drama The Wire. (Via).

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