The AV Club’s Sam Adams interviews Charles Burns about Tintin, Burroughs, why he’s not involved in making the Black Hole movie, 1977, why he had to change how he colored his art, and his new book, X’ed Out. There’s also this nugget (we’d been wondering)–
AVC: Is the completed three-volume work going to be called X’ed Out?
CB: They’re all going to be different stories. So for the next one, it says “Next: The Hive.” So the next book is called The Hive.
“His Face All Red” is a lovely, disturbing little self-contained webcomic by Em Carroll. Fratricide, an American gothic setting, and a horrifyingly ambiguous conclusion: what’s not to love? Read it here.
Sophie Crumb grew up in a family of artists — her parents, Robert Crumb and Aline Kominsky-Crumb, are two of the most famous graphic artists in the world. So it’s only natural that she found herself gravitating toward their profession as early as the age of 2.
Her new book, Sophie Crumb: Evolution Of A Crazy Artist, is a collection of her work up to age 28. She and her father tell NPR’s Neal Conan about collaborating on her book and life in the Crumb household.
Sophie Crumb features a comprehensive collection of Sophie’s drawings, and that was no accident.
“My dad is a compulsive archivist,” she says. “He was into them, so I kind of did them to make him laugh.”
Sophie Crumb grew up in a family of artists — her parents, Robert Crumb and Aline Kominsky-Crumb, are two of the most famous graphic artists in the world. So it’s only natural that she found herself gravitating toward their profession as early as the age of 2.
Her new book, Sophie Crumb: Evolution Of A Crazy Artist, is a collection of her work up to age 28. She and her father tell NPR’s Neal Conan about collaborating on her book and life in the Crumb household.
Sophie Crumb features a comprehensive collection of Sophie’s drawings, and that was no accident.
“My dad is a compulsive archivist,” she says. “He was into them, so I kind of did them to make him laugh.”
Earlier this week, I pulled out From Hell with the bold intention of re-reviewing it for this site. I love Halloween and I love Alan Moore and Eddie Campbell’s epic revision of the Jack the Ripper murders, so this seemed as good an occasion as any for a reread (especially considering the “review” I wrote back in October of 2006 is so lazy that I won’t even link to it). Alas, I misjudged or misremembered the sheer density of From Hell–so, on Halloween day, I’m still only half way through, despite staying up way past my bed time, crouching under my sheets with a quavering flashlight, scanning Moore’s erudite words and Campbell’s scratchy inks (okay, that image is an exaggeration). I’ve read it at least thrice before, so I’ll review it anyway.
From Hell posits Sir William Gull, a physician to Queen Victoria, as the orchestrator of the Jack the Ripper murders that terrified Londoners at the end of the 19th century. Although the murders initially arise out of the need to cover up the knowledge of the existence of an illegitimate son begat by foolish Prince Albert, Victoria’s grandson. However, for Gull the murders represent much more–they are part of the continued forces of “masculine rationality” that will constrain “lunar female power.” Gull is a high-level Mason; during a stroke, he experiences a vision of the Masonic god Jahbulon, one which prompts him to his “great work”–namely, the murders that will reify masculine dominance.
One of the standout chapters in the book is Gull’s tour of London, with his hapless (and witless) sidekick Netley. In a trip that weds geography, religion, politics, and mythology, Gull riffs on a barbaric, hermetic history of London, revealing the gritty city as an ongoing site of conflict between paganism and orthodoxy, artistic lunacy and scientific rationality, female and male, left brain and right brain. The tour ends with a plan to commit the first murder. From there, the book picks up the story of Frederick Abberline, the Scotland Yard inspector charged with solving the murders. Of course, the murders are unsolvable, as the hierarchy of London–from the Queen down to the head of police–are well aware of who the (government-commissioned) murderer is. The police procedural aspects of the plot are fascinating and offer a balanced contrast with Gull’s mystical visions–visions that culminate in a climax of a sort of time-travel, in which Gull not only sees London at the end of the twentieth century, but also receives a guarantee that his murder plot has had its intended effect. From Hell takes many of its cues from the idea that history is shaped not by random events, but rather by tragic conspiracies that force people to willingly give up freedom to a “rational” authority. The book points repeatedly to the 1811 Ratcliffe Highway murders, which led directly to the world’s first modern police force. In our own time, if we’re open to conspiracy theories, we might find the same pattern in the 21st century responses to terrorism (Patriot Act, anyone?).
Although From Hell features moments of supernatural horror in Gull’s mysticism, it is the book’s grimy realism that is far more terrifying. London in the late 1880s is no place you want to be, especially if you are poor, especially if you are a woman. The city is its own character, a labyrinth larded with ancient secrets the inhabitants of which cannot hope to plumb. Despite the nineteenth century’s claims for enlightenment and rationality, this London is bizarrely cruel and deeply unfair. Campbell’s style evokes this London and its denizens with a surreal brilliance; his dark inks are by turns exacting and then erratic, concentrated and purposeful and then wild and severe. The art is somehow both rich and stark, like the coal-begrimed London it replicates. Although Moore has much to say, he allows Campbell’s art to forward the plot whenever possible. Moore is erudite and fascinating; even when one of his characters is lecturing us, it’s a lecture we want to hear. His ear for dialog and tone lends great sympathy to each of the characters, especially the unfortunate women who must turn to prostitution to earn their “doss” money. And while Abberline’s frustrations at having to solve a crime that no higher-ups want solve make him the hero of this story, Gull’s mystic madness makes him the narrative’s dominant figure. Rereading this time, I realized there is no character he reminds me of as much as Judge Holden from Cormac McCarthy’s Blood Meridian. I’m also reading Joseph Conrad’s The Secret Agentnow, a book that dovetails neatly with From Hell, both in its time and setting, but also in its exploration of social unrest and duplicitous authority. Both novels feature detectives fighting a complacent system, and both novels feature a working class that threatens to erupt in socialist or anarchist rebellion.
From Hell is a fantastic starting place for anyone interested in Moore’s work, more self-contained than his comics that reimagine superhero myths, like Watchmen or Swamp Thing, and more satisfying and fully achieved than Promethea or V Is for Vendetta. Be forewarned that it is a graphic graphic novel, although I do not believe its violence is gratuitous or purposeless. Indeed, From Hell aspires to remark upon the futility and ugliness of cyclical violence, and it does so with wisdom and verve. Highly recommended.
If you like Charles Burns, go ahead and pick up X’ed Out, the first (and very promising) entry in a new trilogy. Skip this review. You’ll probably be happier (and more unsettled) just experiencing all that vivid, glorious weirdness for yourself without any potential spoilers. If you need convincing, read on.
X’ed Out begins in a strange fever-dreamland that doesn’t immediately announce itself as such. Instead, we tentatively enter this weird world with Doug, the book’s protagonist, who, like Alice following the white rabbit, chases his (long dead) childhood cat through a crack in the wall. Doug traverses a cavernous, ruinous place, littered with murky detritus and swamped in a strange flood, to finally arrive in a bizarre desert town that approximates William Burroughs’s Interzone. Populated by mean lizards who dress like Mormon slackers and other grubby grotesques, the terrain readily recalls both Tatooine and Asian bazaars. Hapless Doug, still in pajamas, house coat, and slippers — and marked by an as-yet-unexplained head wound — soon finds himself under the guidance of a strange little diapered dwarf, who may or may not have his best interest in mind. The dreamworld unravels as Doug glances an old man — an “oldie,” as the dwarf says — who we will learn later is Doug’s father. An all of a sudden we’re back in the real world, back in waking life.
But no. That’s not right. Not “back” — we were never in the waking world to begin with. Significantly, X’ed Out begins in the Burroughsian dreamworld and then moves to a conscious, concrete reality. Burns’s dreamworld sequences explicitly reference Belgian cartoonist Hergé’s seminal Tintin comics (you can see how X’ed Out’s cover riffs on the Tintin adventure The Shooting Star here). Doug’s dream face is an expressive, stark mask, a naïve, cartoonish contrast to the bizarre nightmare to which it reacts.
from X'ed Out by Charles Burns
Doug — the waking world Doug, the “real” Doug, that is — pulls a similar mask over his more realistically drawn face later in the story when he does his “Burroughs thing” at a slummy art punk party. Alienated from the scenesters who don’t get his cut-up poetry performance, Doug takes up with Sarah, a girl from his photography class with a thing for razor blades and pig hearts. The same night they meet, he loses his girlfriend, and her crazy boyfriend goes to jail for assaulting a cop. They initiate their romance in Patti Smith records, lines of cocaine, and sick Polaroids. Ah, young love.
But all of that is in another kind of dreamworld, the past, a retreat for the “real,” contemporary Doug, who spends his few waking hours cringing in his bathrobe, poring over old photos, and eating the occasional Pop Tart. At night he eats pain pills and goes to Interzone-land, a place that seems as real and solid and valid as his past with Sarah, a past he has apparently lost. Doug bears a huge patch over half his head (significantly x-shaped in his Interzone version), and both this wound as well as the psychic trauma he’s obviously endured (and is enduring) remain unexplained throughout X’ed Out. However, Burns’s often-grisly images hint repeatedly at a past event filled with violence and loss. X’ed Out leaves us in the Interzone, with the dwarf making long-term plans for Tintinized Doug. There’s even talk of establishing residency and employment–it feels like Doug is here to stay (at least in his non-waking hours). X’ed Out ends maddeningly with a girl who visually recalls Sarah being borne by lizard men to a giant hive. The dwarf explains that she is their new queen–and like some insect queen, she is a breeder. Yuck. The ending is the biggest problem with X’ed Out, simply because it leaves one stranded, wanting more weirdness.
In Black Hole, Burns established himself as a master illustrator and a gifted storyteller, using severe black and white contrast to evoke that tale’s terrible pain and pathos. X’ed Out appropriately brings rich, complex color to Burns’s method, and the book’s oversized dimensions showcase the art beautifully. This is a gorgeous book, both attractive and repulsive (much like Freud’s concept of “the uncanny,” which is very much at work in Burns’s plot). Like I said at the top, fans of Burns’s comix likely already know they want to read X’ed Out; weirdos who love Burroughs and Ballard and other great ghastly fiction will also wish to take note. Highly recommended.
X’ed Out is available in hardback from Pantheon on October 19th, 2010.
Okay, “mash-up” might not be the best term, but this video is pretty cool. YouTube user songtotube setscartoonist Charles Burns’s segment from Peur(s) du Noir to a section of Krzysztof Penderecki’s “Polymorphia.” Good creepy fun. Or not.
In his new interview in the Summer 2010 issue of The Paris Review (excerpt here), Robert Crumb describes how taking LSD for the first time affected his art —
I had been working along in this modern adult cartoon trend, very influenced by the modern, expressionistic, arty quality of work by Jules Feiffer, Ronald Searle, Ralph Steadman. Then, on LSD, I got flung back into this cruder forties style, that suddenly became very powerful to me. It was a kind of grotesque interpretation of this forties thing, Popeye kind of stuff. I started drawing like that again. It was bizarre to people who had known my work before. Even Kurtzman said, What the hell are you doing? You’re regressing!
Here’s R. Crumb on LSD again, from the “Crumb on Crumb” section of his website —
A whole new thing was emerging in my drawings, a sort of harkening back, a calling up for what G. Legman had called the “Horror-Squinky” forces lurking in American comics of the 1940s. I had no control over it, the whole time I was in this fuzzy state of mind; the separation, the barrier betwixt the conscious and the subconscious was broken open somehow. A grotesque kaleidoscope, a tawdry carnival of disassociated images kept sputtering to the surface… especially if I was sitting and staring, which I often did. It was difficult to function in this condition, I was certifiably crazy, I sat staring on the couch at Marty’s apartment, or on long aimless bus rides around Chicago. These jerky animated cartoons in my mind were not beautiful, poetic or spiritual, they were like an out-of-tune player piano that you couldn’t shut off… pretty disturbing… this strange interlude ended as abruptly as it had begun in the next time I took a powerful dose of LSD in April ’66. My mind suddenly cleared. The fuzziness was gone, the fog lifted. It was a great relief… a weird drug, that was. But what the heck — “minds are made to be blown.”
If you want to quit using drugs like cocaine or LSD but are having difficulties affording it, you can try to find the best drug rehab at a discount by doing some research online.
Read Joe Sacco’s comic “The Unwanted” at The Guardian. As usual, Sacco approaches a complex problem at the human level in his story about African immigration to Malta. Go here for more on Joe Sacco, his journalism, and his fantastic books, Safe Area Goražde and Palestine.
In Kill Shakespeare, Conor McCreery and Anthony Del Col’s graphic novel, the Bard’s heroes and villains conspire to track down the evil wizard, William Shakespeare.
McCreery says you might be surprised at how big the crossover is between Shakespeare and comic books. “Kill Shakespeare‘s actually really done a nice job of reaching out to … the hard-core comic fan,” he tells NPR’s Neal Conan. “But we’ve also had a lot of first-time readers of comics come in because they’re really interested in this whole mash-up of the Bard we’re doing.”
The series brings all of Shakespeare’s trademarks to its panels — action, drama, lust, violence, double-crossing and cross-dressing.
The series seems appealing, and I’m all for anything that might introduce Shakespeare to a wider audience. At the same time, Kill Shakespeare seems indicative of a larger trend of literary mash-ups–think of Pride and Prejudice and Zombies, for instance–and I’m not sure how I feel about all of that. But maybe I should go to my local comic book shop and buy an issue and read one of the damn things, and then, you know, make some kind of informed judgment.
In the future Dash Shaw proposes in his graphic novel BodyWorld, the Second Civil War and rapid industrial growth have left most of America a concrete sprawl by 2060. An exception is Boney Borough, a (literal) green zone somewhere on the Atlantic seaboard. This small secluded town is a new Eden in an otherwise gray world. Enter Professor Paulie Panther, a fuck-up par excellence. He goes to Boney Borough as part of a freelance mission to find out about a new, strange plant he’s found there via the internet. Professor Panther, you see, is a botanist and poet, a would-be scientist who finds out about the psychopharmacological properties of plants by smoking them up in big fat joints (when he’s not too busy trying to commit suicide or stumbling around on one or more of the various drugs to which he’s addicted). Professor Panther is the perfect acerbic foil to the homogeneous folk of Boney Borough. He gets hot for teacher Jem Jewel, turns-on Peach Pearl, the small town girl who wants to go to the big city, and pisses off and confuses her dumb jock boyfriend Billy-Bob Borg. The alliterative names (along with Shaw’s sharp, cartoonish style) recall–and subvert–the classic all-Americanism of Archie comics. Professor Panther soon discovers that the mystery plant, when smoked, grants the user strange telepathic abilities–namely, users sense the “body-mind” of the bodies of others around them.
The plant’s telepathic effects allow Shaw to explore what happens within a literalized I-see-you-seeing-me-seeing-you-seeing-me (seeing-y0u-seeing-me . . .) structure. His bright Pop Art goes Cubist in psychedelic trip scenes, superimposing images to show a surreal conflation of not just the melding of two people’s pasts and presents, but those people’s perceptions of past and present. Very heady stuff–but seeing Shaw’s work is superior to my description, of course. Observe, as Panther sees Pearl seeing Panther seeing Pearl idealizing their attempt at romance:
BodyWorld is sardonically humorous in its psychoanalytic visions, guided in no small part by Professor Panther’s hilarious outsider perspective, but also tempered by Shaw’s larger project, a sci-fi satire of American exurbanist insularity. We wrote earlier this month about science fiction’s tendency to work within the dichotomy of wastelands and green zones, and Shaw’s work is no exception. His marvelous trick is to keep us within the green zone of Boney Borough the whole time and to make us identify with a waster, Panther. The greatest irony is that in this futurist vision, the zombies are the ones in the green zone.
Not everyone’s a conformist though. There are exceptions, of course, especially in the seedy Outer Rim where Panther takes up transient residence. We meet a psychotic latter-day Johnny Appleseed who certainly shares Panther’s weirdo proclivities. The episode is a marvelous spoof on the corny “origin stories” standard in Golden and Silver Age comics, with Shaw’s treatment more loving than mocking. To tell more about this weirdo might spoil the climax of Shaw’s graphic novel, and we don’t want to do that, of course, because you’re going to want to read it, aren’t you? Suffice to say that it’s part and parcel of Shaw’s program, a sweet and sour subversion of the 1950s comics and contemporary conformist groupthink politics. Shaw owes some debt to the neat precision, spacing, and rhythm of Chris Ware, as well as the haunting inks and sharp wit of Charles Burns but it would be a mistake to see this young talent as anything but original. Still, while we’re making comparisons: Richard Kelly could make a messy, sprawling treasure of a film out of BodyWorld.
David Hajdu’s The Ten-Cent Plague serves as a fascinating cultural history of Cold War-era America. Hajdu’s book, subtitled “The Great Comic-Book Scare and How It Changed America,” illustrates the strange paradoxes at work in the post-WWII zeitgeist. Under the veneer of the conformity and suburban affluence of the Eisenhower years, a counter-cultural movement was finding its voice in the unlikely medium of comic books. Hajdu traces the history of the comic from its beginnings at the turn of the twentieth century through the end of the 1950s. Working in part from Gilbert Seldes‘s thesis that comics exemplified a type of “critical democratization” of art (along with “the movies, ragtime, vaudeville [and] popular song”) that “challenged aesthetic elitism,” Hajdu explains how such a maligned medium became a conduit for social change.
Although Hajdu covers the early strips like “Katzenjammer Kids” and “The Yellow Kid,” tracks the rise of Walt Disney and the pulp beginnings of Will Eisner, and explores the rise of seminal superheroes like Superman, the majority of the book is devoted to the national panic that arose from the massive popularity of crime and horror comics in the 1950s. Many of these comics were published by Bill Gaines’s EC comics. Bill Gaines became a crusader against the false morality of the Comics Code Authority (ironic side note: Gaines actually created the CCA as an attempt to bypass censorial influence, a maneuver that backfired) and its champions like Frederic Wertham whose pseudopsychological tomeSeduction of the Innocent led to Congressional hearings on comic books, of all things. Hajdu explores not only the underlying civil rights battle on this censorship front, but also the themes of civil rights to which these comics were ultimately sensitive. Hajdu makes a persuasive case for comics as the foment of the anti-establishment youth culture of the 1960s–a beginning many cultural historians choose to identify exclusively with rock and roll and television. The epilogue of the book neatly dovetails this theme, moving from the establishment of Stan Lee’s Marvel Comics, a group that would feature outsiders and misfits of every stripe and color, to the bizarre and outlandish comix of Robert Crumb, who attests that “Mad was probably the biggest influence of all” on both himself and most of the other underground comix artists. So even though Gaines–the erstwhile hero of Hajdu’s narrative–has to give up EC–his legacy influenced not only the mainstream heroism of Marvel, but also forever affected the underground current of the counter-culture.
Comics on fire at St. Patrick's Academy in Binghamton, New York, 1949
Hajdu’s writing is both erudite and populist, well-researched with a thorough bibliography and index but also highly narrativized, the sort of nonfiction that reads at a tidy clip. In short, the book works on two levels, both as a scholarly undertaking, ready for handsome quoting in any MA’s term paper for Graphic Narratives, but also as simply a good beach read for those fascinated–or astounded–by the paranoia of America’s McCarthyian past. If you’ve readMichael Chabon’s The Amazing Adventures of Kavalier & Clay, you may know a bit of this history, and The Ten-Cent Plague would be an entertaining way to learn more. Most die-hard comics fans will know the background here, but will surely want Hajdu’s book to get the full story. An entertaining, often funny, and even sometimes enraging narrative. Recommended.
The Ten-Cent Plague is now available in paperback from Picador Books.