Japanese Posters of David Lynch Films

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What Dies in Summer (Book Acquired, 5.02.2013)

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Tom Wright’s What Dies in Summer is new in trade paperback. Pub’s blurb:

A riveting Southern Gothic coming-of-age debut by major new talent.

“I did what I did, and that’s on me.” From that tantalizing first sentence, Tom Wright sweeps us up in a tale of lost innocence. Jim has a touch of the Sight. It’s nothing too spooky and generally useless, at least until the summer his cousin L.A. moves in with him and their grandmother. When Jim and L.A. discover the body of a girl, brutally raped and murdered in a field, an investigation begins that will put both their lives in danger. In the spirit of The Lovely Bones and The Little FriendWhat Dies in Summer is a novel that casts its spell on the very first page and leaves an indelible mark.

And the lede from Julie Myerson’s review last year in the NYT:

Why do teenagers make such ideal protagonists? Maybe it’s because they’re doing just what novels do: struggling to make sense of a troubling and imperfect world. And at first, Jim, called Biscuit, and L. A. (Lee Ann), the teenage cousins at the heart of Tom Wright’s feisty first novel, are ­exactly what you hope they’ll be: funny, frank, mouthy and more than a touch off kilter. Both are forced to live with their grandmother because their mothers aren’t up to the task of child rearing. Their homes are haunted by alcoholism and violence, but Gram takes a simple, affectionate, responsibility for them — though it’s almost inevitable that certain questions, if not the answers, will push their ugly way to the surface sooner or later.

Pasternak’s The Last Summer, Another Lovely Penguin (Book Acquired Some Time in February, 2013)

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Big thanks again to Ryan Mihaly for sending me another Penguin edition. This time, Ryan sent me Boris Pasternak’s The Last Summer. (Ryan writes reviews of merit at Flying Object, btw). Ryan also sent me a bookmark he illustrated himself:

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Lovely. Blurb:

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Lizard World (Book Acquired, 9.26.2012)

 

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This one is wonderfully weird stuff. Terry Richard Bazes’s Lizard World. Here’s a blurb from Grove Press founder Barney Rosset:

Lizard World opens with Josiah Fludd, a disenchanted character from the Early Modern World, exhuming a female corpse for a customer, whose interest in the carcass is presumed by the gravedigger to be a sexual one. Fludd’s blasé attitude vanishes when, on delivery of the corpse, he watches its feet sawed off, and he learns that they are meant to replace his patron’s nether claws. From this startling introduction Terry Richard Bazes pushes us into a bizarre world that vacillates between the past and present—and is told by a writer whose imagination seems to have no bounds.

Here’s an excerpt:

I being then in my nineteenth year and little more than a beggar — intent, by hook or by crook, to become a chirurgeon and yet utterly without means to feed and clothe my body (much less to learn the merest rudiments of my profession) — it came about that at  length I did find a way both to earn my bread and pursue my studies by  undertaking to perform a service — a wholly necessary and harmless service albeit one from which my more prosperous school-mates turned away with horror and revulsion.  So it was that I got my sustenance and was suffered to sit with all the paying scholars — provided it was in the very backermost row — and watch whilst our professor  probed the deepest mysteries of a fresh cadaver.
Now just exactly how and whence these cadavers were supplied were questions my finical  colleagues dared not closely entertain, although in gross they knew the truth and shunned me like a leper. But I cared not a fart for their esteem, so long as I could learn, and the short of it was that I advanced quickly in my studies and was oft besought by my professors for a specimen and consequently was upon ever the most constant look-out for the newly dead.
For this purpose it was my practice to put on the clothes and countenance of a mourner and, thus disguised, to frequent the very meanest of country churches in the hope that there I might chance upon some humble obsequies.  If fortune smiled, and some farmer or laundress had departed this life, then I would repair under the cloak of  starlight unto the churchyard,  still in mourning attire  and carrying a fistful of daisies and a Bible, lest I be questioned of my purpose and require a ready pretext.  The great secret of the art was to work with utmost haste and efface the smallest evidence of theft. Therefore, by the light of my lantern, I studied the disposition of each rock, each wreath of flowers — and, thus informed of the state to which the grave must later be restored, now proceeded to violate the soil, but only so much as to permit my shovel to break the very head-piece of the box.  This method, once perfected, allowed me — in a trice — to draw the carcass out, conceal it in a sack, restore the injured earth, and load my stiffened burden on a waiting dung-cart.

For more excerpts, check out Bazes’s site; more to come.

 

“Los Angeles” — Frank Black

Infinite Map Depicts the Geography of David Foster Wallace’s Infinite Jest

 

A description of Infinite Map from artist/creator William Beutler’s site, Infinite Boston:

A geographic infographic poster depicting the “territorially reconfigured North America” of the novel and identifying 250 of the most interesting locations with a color-coded dot and corresponding footnote. As you can see from the acromegalic thumbnail above, the 24”x36” print includes four telescoping map insets: O.N.A.N.’s North America, Northeast U.S. & Canada, Greater Boston and Metro Boston. The red shading represents my own painstaking, overdetermined conclusions about the most probable outline of the Great Concavity. In the upper right corner is the Great Seal of O.N.A.N., based on the description from page 153, and the map labels throughout include sometimes-obscure references to the novel’s the text. This image is the principal result of a long-term collaboration between myself and the Los Angeles-based creative design agency JESS3, whose technical ability and patience with yrstruly knows no bounds.

Biblioklept will run an interview with Beutler about his graphic work with David Foster Wallace’s Infinite Jest next week.

I Review Neal Stephenson’s Zany, Prescient Novel Snow Crash (And Comment on the Impending Film Adaptation)

Neal Stephenson’s 1992 novel Snow Crash opens with an extended scene in which the book’s protagonist races to deliver a pizza on time for the mafia. The scene is thrilling and ridiculous, establishing the book’s frenetic, ironic tone and painting a rough outline of Snow Crash’s milieu. Like  many sprawling works of speculative fiction, Snow Crash is more interested in rendering its milieu in vibrant, hyperkinetic color than it is concerned with delivering plot and character development. Snow Crash’s plot is the sort of joyfully convoluted careening mess that makes a reviewer (okay, this reviewer) shudder at the thought of having to successfully paraphrase, so I’m not even going to make an earnest effort. Let’s get to that milieu and the cartoon characters who inhabit it.

Snow Crash is set in the early 21st century, primarily in Los Angeles, which is no longer part of the United States. Actually, there isn’t much of a United States to speak of, really—and not even a municipal Los Angeles, per se. Instead, the terrain is totally privatized. Privatized roads, privatized spaces. People (who can afford to) live in franchised burbclaves protected by hired mercenaries or private militias or robots that keep out the undesirables. (The white folks who live in New South Africa want “racial purity,” while some franchise nations, like Mr. Lee’s Greater Hong Kong are open to anyone who can trade information). Authority is for sale. Conditions are so laissez-faire that the Mafia is truly a Legitimate Business now (complete with their own CosaNostra Pizza University). In fact, all business is legitimate; several times in Snow Crash, a character will refer to “the old days when they had laws.” Without regulation, hyperinflation is the norm; the homeless use trillion-dollar bills to light their campfires.

There’s a hard-edged griminess to the world Stephenson conjures in Snow Crash, but the book is never grim or dour, and instead embraces the anarchic-capitalism it proposes. Perhaps this is because Stephenson’s heroes are such radically exceptional people. The book’s hero is named Hiro Protagonist, the kind of Pynchonian goof that characterizes Snow Crash’s zany tone. Hiro meets the book’s other protagonist, a fifteen year old blonde who goes by Y.T. (“Yours Truly,” although most of the folks tend to hear “whitey”). Y.T. is a Kourier, a skateboarding delivery person who harpoons vehicles to catch a free ride. She helps Hiro deliver that pizza in the opening scene and the two team up after Hiro gives her his business card. It reads: “Last of the Freelance Hackers  / Greatest swordfighter in the world  / Stringer, Central Intelligence Corporation. Specializing in Software related Intel. (Music, Movies & Microcode.)” Did I neglect to mention that Hiro carries two samurai swords with him wherever he goes?

Hiro’s pretty handy with those swords, but his real skill is hacking, and he spends a good deal of time in the Metaverse, a virtual reality-based internet space where avatars go to bars and chat and sell &c. It’s sort of like a mix between Facebook and World of War Craft. In 1992 (earlier, I suppose), Stephenson’s way ahead of the curve. Here, he describes avatars:

Your avatar can look any way you want it to, up to the limitations of your equipment.  If you’re ugly, you can make your avatar beautiful.  If you’ve just gotten out of bed, your avatar can still be wearing beautiful clothes and professionally applied makeup.  You can look like a gorilla or a dragon or a giant talking penis in the Metaverse.  Spend five minutes walking down the Street and you will see all of these.

There are plenty of passages like this, where Stephenson pegs some aspect of internet culture ten years before it actually happens. (I couldn’t help but think about Wikipedia during Hiro’s conversations with a program called Librarian). It’s probably fair to say that the Wachowskis lifted as much from Snow Crash as they did from William Gibson’s cyberpunk trilogies.

While I’m there, I might as well lazily point out that Snow Crash would fit neatly at home on a shelf with Neuromancer or Mona Lisa Overdrive. There’s also a heavy dose of Philip K. Dick weirdness in Snow Crash, particularly when the book settles into its major metaphysical plot about ancient Sumerian gods and goddesses and linguistic viruses and the Tower of Babel. Stephenson’s Snow Crash is zanier than William Gibson’s dark depictions or Dick’s mindmelted milieux, and it would hardly do to call what he does here light—but there is something joyful, playful about his satire. I invoked Pynchon earlier and I’ll do it again; parts of Snow Crash also reminded me of David Foster Wallace’s opus Infinite Jest. Both IJ and SC obsess over the minutest details of speculative technologies and how people might react to such technologies. This is often what sets Snow Crash heads and shoulders above run of the mill cyberpunk. In just one instance, Stephenson parodies the language of bureaucratic speech at length; Y.T.’s mom, who works for what’s left of the Federal Government, is subjected to a memo about toilet paper usage that goes on for pages. The passage is hilarious, and adds absolutely nothing to the plot development—it simply helps to flesh out the contours of the world that Stephenson has imagined.

All of this detailed imagining unfortunately comes at the expense of a plot that only coheres through massive exposition dumps. About a third of the way into the novel, the major conflict is finally established, but only through a dialog between Hiro and the Librarian that reads almost like a catechism. As the book reaches its climax, Hiro actually explains what’s going on to a few of the other major characters—and the reader, of course. It’s a cringe-worthy moment, the sort of rhetorical weakness that smacks of genre fiction; even worse, the plot’s action ultimately hangs on some fairly basic hoary old tropes that wouldn’t be unfamiliar to anyone who’s ever played a video game. The book lags under a juvenile obsession with weapons and badassery in general. And the book’s resolution . . . well, let’s just say that Stephenson sticks the ending, but it all feels too pat and too slight after the dazzling weight of the world that he’s established. Still, at its finest, Stephenson’s prose is zippy, shining, hilarious stuff, and his employment of multiple character perspectives moves the book with an addictive energy. Snow Crash is beach reading for folks who like some humor with their dystopia.

A film adaptation of Snow Crash is supposedly going into production soon, with British director Joe Cornish taking charge. I liked Cornish’s last film Attack the Block, and Snow Crash clearly has a highly-imagistic, cinematic feel to it—but I think a film is not the way to go. Simply put, Snow Crash is too big, too larded with characters and details (so many that I failed to touch on in this review) to translate well onscreen. I think an eight part miniseries on HBO (or a similar network) would be perfect, even if it came at the expense of special effects—-a miniseries would give the filmmakers time to build Stephenson’s nuanced world. I’m afraid otherwise we’ll get a travesty like the adaptation of The Golden Compass, or something like The Hunger Games film, where all but the most basic plot points are elided. But I suppose a miniseries is not as lucrative as a blockbuster film. I hope the filmmakers at least split the book in two. In any case, I’ll be interested to check out the results.